3. 通过这本书的学习,读者可以轻松开发属于自己的Android应用,具有很强的实用价值和吸引力。
¿Quieres dar tus primeros pasos en el desarrollo de videojuegos con Flutter? En este libro aprenderás a crear juegos 2D completos usando Flutter, Dart y el motor Flame, desde la creación del proyecto hasta la implementación de audio. A través de ejemplos prácticos irás dominando los componentes de Flame, el manejo de sprites, colisiones, mapas 2D con tiles, fondos parallax y mucho más, mientras construyes juegos como una lluvia de meteoros, plataformas de salto y un clon estilo Plantas vs. Zombies
The book about advanced Kotlin features most of us use, but nearly nobody understands, like variance modifiers, property delegation, interface delegation, contracts, multiplatform development, annotation processing, KSP, compiler plugins, and static analyzers.
There is a steep learning curve with adopting Jetpack Compose. Through real-world examples, this book will help you learn Jetpack Compose. You will create numerous throwaway sample apps and a working Todo List and ChatGPT client app which will expose you to an exhaustive list of Jetpack Compose APIs, approaches, best practices, and tips.
Want to learn Flutter 3 from scratch by creating real applications? In this book, you'll take your first steps in developing mobile, desktop, and web apps with Flutter and Dart, starting with installing the tools and the basic language syntax, and progressing to building complete projects with forms, to-do lists, camera/gallery site apps, and Firebase integration.
¿Quieres aprender Flutter 3 desde cero creando aplicaciones reales? En este libro darás tus primeros pasos en el desarrollo de apps móviles, de escritorio y web con Flutter y Dart, empezando por la instalación de las herramientas y la sintaxis básica del lenguaje, hasta construir proyectos completos con formularios, listas de tareas, apps de sitios con cámara/galería e integración con Firebase.
This work will be valuable to apply to any company, startup, or personal initiative. Either apply to refactor an existing project or start a new mobile application for Android. It has been an invaluable reference piece for my projects, and I hope it will also become the same for the reader.
Este trabajo será valioso para aplicar en cualquier compañía, startup o iniciativa personal.Ya sea para aplicar refactor a un proyecto o para iniciar una moderna aplicación móvil Android con sólidas bases de Arquitectura.Ha sido una pieza de referencia invaluable para mis proyectos y espero que también se convierta en lo mismo para el lector.
Are you a mobile tester looking to learn something new? Are you a software tester, developer, product manager or completely new to mobile testing? Then you should read this book as it contains lots of insights about the challenging job of a mobile tester from a practical perspective.
This book is about functional programming features in Kotlin. It first covers the essentials and then builds on them: it presents important and practical topics like collection processing, scope functions, and DSL usage and creation, context receivers.
Do you want to build a Mobile App from scratch? But you cannot master courage.Why?Because you have not coded before. You have No experience in programming.Right?It is perfectly OKAY. In fact, that sounds more challenging. There is ONLY one ANSWER TO YOUR DILEMMA.Learn Flutter. This book is designed for the non-coders. For absolute beginners.
Why do we learn Flutter? Simple. We want to build Mobile and Web Apps. Right? This book will teach you to Build 10 Beautiful Flutter Apps in 100 Days and you'll Master Flutter. There are lots of widgets, methods and properties in Flutter. But you must learn step by step by building Flutter Apps. Want to be a Flutter developer? This book is for you.
Initial state of the book described the continuous integration and continuous deployment process. Later the book narrows down to the mobile development industry and discusses the traditional and modern deployment mechanism of the mobile app.
บันทึกการศึกษาเขียน Flutter ของผู้แต่งเอง
Este libro lo recomiendo para todo actor que participa en procesos de diseño, implementación y validación de componentes de software para clientes móviles en sistemas operativos iOS y/o Android.