Modern Programming Made Easy (The Book + Code Samples)
Modern Programming Made Easy
A simple guide to programming
About the Book
I believe that anyone can learn to program if they have the motivation, but many of the books out there on programming can be intimidating. They make things way more complicated than they need to be. I want to write a book that gets you up and running fast, teaches you the basics of programming, and gets you thinking like a programmer while making it as easy and entertaining as possible. Now on Apress.
Who is it for?This book is for anyone who wants to learn how to code. Whether you're a student, a teacher, looking for a career change, or just a hobbyist, this book is made for you.
What does it teach?- Basic coding principles.
- Lists, Sets, Arrays, Maps...
- Object-oriented programming and design.
- Functional programming style.
- Building and testing your code.
- Reading and writing from files.
- User Interface design.
- Making a web application.
- Deploying your app in the cloud.
This book is meant to be language agnostic, but it will mainly cover Java, with some references to Groovy, Scala, and Javascript since those are the languages I know the best.
Java is the #1 most popular language right now.
PraiseIs it finished?"bought both of your books (Modern Java & Modern Programming) and let me tell you, what a great value and extremely good content" - Rozzot
Yes! There may be some small updates in the future.
Feedback? Just click the big button called "Discuss this book" or "Email the author". This is my third ebook.
Is it open-source?Yes. You can do pretty much anything with the content except sell copies.
Table of Contents
-
Starting Out
-
1. Introduction
- 1.1 Problem Solving
- 1.2 This Book
-
2. Software to Install
- 2.1 Java/Groovy
- 2.2 Others
- 2.3 Code on Github
-
3. The Basics
- 3.1 Coding Terms
- 3.2 Primitives and Reference
- 3.3 Strings/Declarations
- 3.4 Statements
- 3.5 Assignment
- 3.6 Class and Object
- 3.7 Comments
- 3.8 Summary
-
1. Introduction
-
Glorified Calculator
-
4. Math
- 4.1 Adding, subtracting, etc.
- 4.2 More complex Math
- 4.3 Random numbers
- 4.4 Summary
-
5. Arrays, Lists, Sets, and Maps
- 5.1 Arrays
- 5.2 Lists
- 5.3 Sets
- 5.4 Maps
- 5.5 Summary
-
6. Conditionals and Loops
- 6.1 If, Then, Else
- 6.2 Switch Statements
- 6.3 Boolean logic
- 6.4 Looping
- 6.5 Summary
-
7. Methods
- 7.1 Call me
- 7.2 Break it down
- 7.3 Return to sender
- 7.4 Static
- 7.5 Varargs
- 7.6 Main method
- 7.7 Exercises
- 7.8 Summary
-
4. Math
-
Polymorphic Spree
-
8. Inheritance
- 8.1 Objectify
- 8.2 Parenting 101
- 8.3 Packages
- 8.4 Public Parts
- 8.5 Interfaces
- 8.6 Abstract Class
- 8.7 Enums
- 8.8 Annotations
- 8.9 Autoboxing
- 8.10 Summary
-
9. Design Patterns
- 9.1 Observer
- 9.2 MVC
- 9.3 DSL
- 9.4 Actors
-
10. Functional Programming
- 10.1 Functions and Closures
- 10.2 Map/Filter/etc.
- 10.3 Immutability
- 10.4 Java 8
- 10.5 Groovy
- 10.6 Scala
- 10.7 Summary
-
11. Refactoring
- 11.1 Object-Oriented Refactoring
- 11.2 Functional Refactoring
- 11.3 Refactoring Examples
-
12. Utilities
- 12.1 Dates and Times
- 12.2 Currency
- 12.3 TimeZone
- 12.4 Scanner
-
8. Inheritance
-
Real-life
-
13. Building
- 13.1 Ant
- 13.2 Maven
- 13.3 Gradle
-
14. Testing
- 14.1 Types of Tests
- 14.2 JUnit
-
15. Input/Output
- 15.1 Files
- 15.2 Reading Files
- 15.3 Writing Files
- 15.4 Downloading Files
- 15.5 Summary
-
16. Version Control
- 16.1 Subversion
- 16.2 Git
- 16.3 Mercurial
-
17. The Inter-webs
- 17.1 Web 101
- 17.2 My First Web-app
- 17.3 The Holy Grails
- 17.4 Cloud
- 17.5 The REST
- 17.6 Summary
-
18. Swinging Graphics
- 18.1 Hello Window
- 18.2 Push my Buttons
- 18.3 Fake Browser
- 18.4 Griffon
- 18.5 Advanced Graphics
- 18.6 Graphics Glossary
- 18.7 Summary
-
19. Creating a Magical User Experience
- 19.1 Application Hierarchy
- 19.2 Consider your Audience
- 19.3 Choice is an Illusion
- 19.4 Direction
- 19.5 Skuemorphism
- 19.6 Context is Important
- 19.7 KISS
- 19.8 You Are Not the User
- 19.9 Summary
-
20. Databases
- 20.1 SQL (Relational) Databases
- 20.2 NoSQL Databases
- 20.3 Summary
- 21. Conclusion
-
13. Building
-
Appendixes
- Java/Groovy
- Java/Scala
- Java/JavaScript
- Resources
-
Free Online Learning
- The Death of College?
- Money
- Betting on the Student
- More Online Resources
- Java
Causes Supported

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