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  1. Making Match-3 Browser Games
    Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  2. Making Connect 4+ Browser Games
    Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  3. Making Collapsing Blocks Browser Games
    Making Collapsing Blocks Browser Games
    Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  4. Making Dress-up Browser Games
    Making Dress-up Browser Games
    Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  5. Making Action-Arcade Browser Games
    Making Action-Arcade Browser Games
    Casual Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.

  6. Making Peg Solitaire Browser Games
    Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  7. Event Sourcing in Python
    Event Sourcing in Python
    Event-oriented analysis and design with applications
    John Bywater

    A pattern language for event sourced applications and reliable distributed systems. Examples are written in the Python programming language. Now includes event-oriented introductions to the pattern language scheme of Christopher Alexander, the process philosophy of Alfred North Whitehead, and the person-centred psychology of Rogers and Rosenberg.

  8. Agile Retrospective Smells Cards
    Agile Retrospective Smells Cards
    Print your own cards!
    Ben Linders

    The Agile Retrospective Smells Cards: a coaching tool for Scrum masters, agile coaches, and anyone who facilitates agile retrospectives to recognize smells and solve problems or mitigate the impact using antidotes.

  9. Agile Retrospectives Bingo
    Agile Retrospectives Bingo
    Print your own game!
    Ben Linders

    A fun and serious game to identify and discuss unproductive behavior in retrospective meetings, improve communication and collaboration, and make agile retrospectives more valuable. For agile teams, Scrum masters, agile coaches, and consultants leading agile transformations.

  10. Practical industrial automation
    Practical industrial automation
    PLC and Robot programming
    Abdel Kader Ramadane

    PLC and industrial robot programming

  11. pip install python
    pip install python
    --target=your:brain
    Giuliana Carullo

    Welcome! This is your very first book on Python programming. Learn the foundation of programming meanwhile getting your finger in the Py-thon. Enjoy!

  12. Getting Started with Data Journalism - Second Edition
    Getting Started with Data Journalism - Second Edition
    Writing data stories in any size newsroom
    Claire Miller

    The second edition of Getting Started with Data Journalism - updated, with expanded sections, as well as new examples and exercises. This new edition brings the book up to date because, while the basic skills needed for data journalism have not changed, the tools and techniques have evolved since the first edition of this book was published.

  13. Utilerías de Unix
    Utilerías de Unix
    Automatización y Eficiencia en Sistemas Unix y Linux
    Diego Zamboni

    ¡Automatiza tus tareas e incrementa tu eficiencia! Este libro proporciona una introducción a algunos de los comandos más útiles en un sistema Unix/Linux, que te permiten realizar fácilmente tareas de todo tipo, desde la búsqueda de texto en un archivo hasta complejas operaciones de procesamiento, cálculo y extracción de datos.

  14. Agile Manifesto Retrospectives Questions Cards
    Agile Manifesto Retrospectives Questions Cards
    Print your own cards!
    Ben Linders

    Powerful questions to inspire your agile retrospectives and keep them valuable and effective!For retrospective facilitators, Scrum masters, Agile Coaches, and consultants.

  15. Coffee Break Python Workbook
    Coffee Break Python Workbook
    127 Python Puzzles to Push You from Zero to Hero in Your Coffee Breaks
    Finxter, Lukas Rieger, and Zohaib Riaz

    This book is the chess grandmaster way of learning Python. 127 unique and brand-new Python puzzles - each pointing to gaps in your knowledge, challenges you to guess a solution, and then explains potential solutions in an easy-to-understand manner. # Example puzzle: my_list = [1, 1, 1, 1]my_list[1::2] = [2, 3]print(my_list) # What’s the output?