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Category: "Game Development"

Books

  1. Practical Python for Production under Pressure
    Practical Python for Production under Pressure
    Managing the insanity that is developing pipelines alongside a production at full speed
    Alex Telford

    Facing the insanity that is pipeline development alongside a production in full swing, "Practical Python for Production under Pressure" helps TDs to deliver quality tools and pipelines amidst the chaos.This book focuses on practical workflows and theory to build practical tools and pipelines within an ever changing environment using python, PySide and duct tape ingenuity. Learn about managing communications, building pipelines, working with AI in production, user experience and more.

  2. Lua Programming: From First Script to Full Mastery
    Lua Programming: From First Script to Full Mastery
    A Complete Guide to the Language Powering Games, Engines, and Embedded Systems
    Steve Publications

    Learn Lua from your first script to advanced programming techniques with a practical, hands-on guide. Whether you are building games, scripting applications, or exploring embedded systems, this book gives you the knowledge to write clean, efficient Lua code with confidence.

  3. From Player to Creator
    From Player to Creator
    A Beginner's Guide to Making Your First Game in Godot
    Mack Hoh Choi

    Don’t just play games, create them! With this book, your ideas can become your own game in the Godot programming language. Share your game with friends and the world!

  4. Indie Game Scope and Launch Decision Workbook
    Indie Game Scope and Launch Decision Workbook
    A Practical Workbook for Smaller, Testable Indie Game Releases
    Wayturn

    Stop guessing which game idea is small enough to ship. This printable workbook turns scope, proof, market evidence, and next-step decisions into one repeatable seven-day workflow.

  5. Game Audio and Music
    Game Audio and Music
    A Complete Guide to Creation, Design, and Integration
    Antonio Villa

    Learn how to create, design, and integrate game audio and music using Unity and FMOD, from sound effects and ambience to interactive audio systems and dynamic music. Includes a complete video game project to put your knowledge into practice.

  6. Creación, diseño e integración de audio y música en videojuegos

    Descubre cómo crear, diseñar e integrar música, efectos, ambientes y diálogos en videojuegos con Unity y FMOD, y ponlo en práctica con un videojuego real completo.

  7. Canvas Academy
    Canvas Academy
    Build real 2D games with the HTML5 Canvas — no engine, no framework, no build step
    Ali Reza Hassan Sagor

    You don't need Unity to make a game. A text editor, a browser, and 24 chapters: build a complete Breakout from scratch, then your own games — with the HTML5 Canvas and nothing else.

  8. Disciples of Renown™ - Sanctify Hollowed Ground
    Disciples of Renown™ - Sanctify Hollowed Ground
    a "Walk-Though RPG Developer's Guide"
    Stephen Gose

    This Developer's Guide is the second in the "Disciples of Renown™" gaming series. It leads you through the development of the "Sanctify Hollowed Grounds" Role-Playing Game in both Construct v3 & v2 encoding formats. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.

  9. The Dragons Code
    The Dragons Code
    Build Your Own Python Adventure Game
    Rob Lear

    Can you defeat the dragon? In The Dragon's Code, you won't just read about Python. You'll use it to create a real terminal adventure game from scratch. Explore mysterious rooms, battle monsters, solve puzzles, collect treasure, and face a dragon in an adventure where every chapter unlocks a new game mechanic and a new programming skill. No experience required.Just curiosity and a little courage!

  10. SDL3: The Complete Reference
    SDL3: The Complete Reference
    A Comprehensive Guide to Cross-Platform Game Development with Simple DirectMedia Layer 3
    Steve Publications

    Build games that run almost anywhere with SDL3. This book starts with the basics and steadily moves into advanced graphics, audio, input, and application design using practical, real-world examples. Every chapter includes complete code you can compile and experiment with, helping you understand not just how SDL3 works, but how to use it to build fast, portable applications with confidence.

  11. AI for Game Development & Interactive Simulation. Using LLMs and generative AI to create dynamic worlds and intelligent characters in Unity
    No Description Available
  12. Beginning Game Programming with Go
    Beginning Game Programming with Go
    A hands-on, project-based guide to 2D game development in Go
    Luigi Vanacore

    Build a game from scratch in Go, no engine magic, just code you understand. You'll create Gopher Survivor, a Vampire Survivors–style action game, one concept per chapter: enemies, weapons, XP and level-ups, particles, a state machine, and a build you can ship.

  13. Build Your Own RPG Dungeon Crawler in Python
    Build Your Own RPG Dungeon Crawler in Python
    A Complete Roguelike Tutorial
    Mike Gold

    Stop playing other people's dungeons. Build your own RPG roguelike in Python and hand it to a friend who had no idea you could do that.

  14. Outlast the Tools
    Outlast the Tools
    A Game Producer's Field Guide to AI
    Rob Sandberg

    Game producers already have most of what AI collaboration requires. They have been managing context, decomposing work, and evaluating output for years. This book is the map from where they are to where the work is going.

  15. AI Workflow for Game Designers
    AI Workflow for Game Designers
    No Fabricated Numbers — A Six-Month Field Manual for Claude Code, Prompts, Validation, and Production Memory
    Min-Soo, Lee

    A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.