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Category: "Event-Driven Architecture"

Books

  1. Padrões e Práticas para Arquitetura Java Moderna
    Padrões e Práticas para Arquitetura Java Moderna
    Aplicações Corporativas Cloud-Native com Quarkus
    ADRIANO DOS SANTOS RIBEIRO

    Cansado da complexidade e lentidão no desenvolvimento Java corporativo? Quer construir aplicações cloud-native robustas, escaláveis e performáticas com mais agilidade? Este livro é seu guia essencial, direto ao ponto, para arquitetos e desenvolvedores Java experientes. Desmistificamos padrões modernos como DDD estratégico e tático, mensageria reativa (Kafka, Outbox, CDC), persistência eficiente com Panache, GraphQL para APIs flexíveis e deployment em contêineres/Kubernetes, tudo aplicado ao mundo real com Quarkus e o exemplo Sakila. Sem enrolação, focamos em Padrões e Práticas que trazem robustez e preparam seus sistemas para o futuro. Aprenda com a experiência de quem já trilhou esse caminho e ganhe a confiança para arquitetar as próximas gerações de aplicações corporativas cloud-native com Java e Quarkus. Transforme sua forma de construir software!

  2. Building Trivia Quizzes & Dating Games
    Building Trivia Quizzes & Dating Games
    Creating "Educational Testing" Game Mechanics
    Stephen Gose

    This is a workbook from the Construct Game Starter Kit Collection. It leads you through three (3) "Trivia Quiz & Dating" games for both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  3. Building "Collapsing Blocks" Browser Games Volume 2
    Building "Collapsing Blocks" Browser Games Volume 2
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  4. Building Audio & Rhythmic Browser Games
    Building Audio & Rhythmic Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!

  5. Building Tower Defense Games
    Building Tower Defense Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This mega-workbook is a student's collection of five (5) innovative Tower Defense (TD) and ANTI-Tower Defense games complemented by a dozen imaginative designs for both single-player and Multi-Player experiences. Part 1 guides you through the process of constructing, testing, and developing a "Minimum Viable Product" (MVP) of a classic tower defense game with a bonus FREE "Ultimate TD" (version 2) template to jumpstart your creativity. These sequential lessons feature examples of "Historical" and "Fantasy" TD battles and several ANTI-Tower Defense games perfect for solitary play or collaborative enjoyment. Each template example includes Construct 3 or Construct 2 source code and a general license. This huge workbook is ideal for after-school semester (or year-long!) computer club activities for novice or experienced web developers and anyone looking to create custom games, artwork, and features.

  6. Building Browser Game Prototypes
    Building Browser Game Prototypes
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

  7. EDA Visuals: Small bite sized visuals about event-driven architectures

    Are you exploring event-driven architecture (EDA) but feeling overwhelmed by complex concepts? EDA Visuals is here to help! This collection of bite-sized, easy-to-digest visuals simplifies EDA principles, patterns, and best practices. Perfect for developers, architects, and anyone curious about EDA, these visuals turn challenging ideas into clear, actionable insights. Whether you're learning the basics or refining your expertise, EDA Visuals will empower you to design better systems and communicate more effectively. Start your journey to mastering event-driven architecture today, one visual at a time!

  8. Creating TUI Applications with Textual and Python

    Learn how to create amazing lightweight user interfaces using Python and Textual in your terminal! You will learn the basics of Textual and then create ten different applications.

  9. Building "Strategy" Browser Games
    Building "Strategy" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the "Construct Starter Kit Collection" workshop. This chapter leads you through Military Strategy and Decision Science game development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  10. Stream Processing: Hands-on with Apache Flink

    Get onboard this journey into the land of streams. This is a complete hands-on book about Apache Flink, that follows real-life use cases and will help you learn how to create scalable end-to-end stream processing pipelines.

  11. Mastering Postman
    Mastering Postman
    A Comprehensive Guide to Building End-to-End APIs with Testing, Integration and Automation
    GitforGits | Asian Publishing House

    "Mastering Postman" is the ultimate guide for anyone looking to streamline their API development process. Whether you're a seasoned developer or just starting, this book will take you through every step of the API lifecycle and equip you with the knowledge and tools to create better APIs faster.

  12. Building "Hidden Objects" Browser Games
    Building "Hidden Objects" Browser Games
    Codeless Game Construction using Construct2 & Construct3.
    Stephen Gose

    Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  13. Code-less Game Design Workshop
    Code-less Game Design Workshop
    Game Development Workbook for Construct 2 & 3.
    Stephen Gose

    Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  14. Building "Role Playing" Browser Games
    Building "Role Playing" Browser Games
    Codeless Game Construction using Construct 2 or Construct 3.
    Stephen Gose

    This expanded chapter from the Construct Starter Kit Collection leads you through "White Labeled" Role Playing Game development. This tutorial uses both Construct3 & Construct2 encoding. It supplies client-side & php "back-end" encoding. These advanced "full-stack" development topics are for anyone interested in RPG "trade-secrets" development.

  15. Building "Collapsing Blocks" Browser Games
    Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.