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Category: "Graphics"

Graphics

  1. Elementary Dart and Flutter for Beginners

    Do you want to build a Mobile App from scratch? But you cannot master courage.Why?Because you have not coded before. You have No experience in programming.Right?It is perfectly OKAY. In fact, that sounds more challenging. There is ONLY one ANSWER TO YOUR DILEMMA.Learn Flutter. This book is designed for the non-coders. For absolute beginners.

  2. 10 KATA DEL DESARROLLO FRONTEND
    10 KATA DEL DESARROLLO FRONTEND
    Versión 1: de principiante a intermedio
    jose MARIN

    Kata, palabra japonesa que representa una secuencia de movimientos establecidos que se realizan con la finalidad de perfeccionar una técnica. Esta referencia quiero transmitirla a ustedes en el ámbito del desarrollo frontend, intentando crear una serie de conceptos y técnicas que deben adquirirse y perfeccionarse por cada nivel de aprendizaje.

  3. DataViz: How to Choose the Right Chart for Your Data

    DataViz: How to Choose the Right Chart for Your Data is a short guide to all the different types of charts you’ll commonly encounter in statistics.It is a snappy little non-threatening book about everything you ever wanted to know about the craft of creating inspirational graphics for your study – irrespective of your audience.

  4. Go With Graphics
    No Description Available
  5. 3D Game and Graphics Programming using UNIGINE
    3D Game and Graphics Programming using UNIGINE
    C++, C#, and CG Artist perspective
    Rohit Gonsalves

    Begin your journey of 3D computer graphics for game programming, VFX development, virtual and mixed reality with C++ and C#. Whether you are discovering Unigine for the first time or refreshing your knowledge about Photo-realistic renderings, this book gives the definitive introduction of how to do it in 3D computer graphics?

  6. Making "Hidden Objects" Browser Games
    Making "Hidden Objects" Browser Games
    Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  7. D3 Tips and Tricks v5.x
    D3 Tips and Tricks v5.x
    Interactive Data Visualization in a Web Browser
    Malcolm Maclean

    Tips and tricks for using d3.js (version 5), one of the leading data visualization tools for the web. It's aimed at getting you started and moving you forward. You can download for FREE or donate to encourage further development if you wish :-).

  8. Computer graphics in Python
    Computer graphics in Python
    Advanced vector graphics using Pycairo and Python
    Martin McBride

    Pycairo is a great library for creating high quality vector graphics in Python. This book covers the full features of the library in detail, with practical code examples and illustrations, from an author with many years experience in computer graphics software.

  9. How To Design Newspapers With Corel Draw
    How To Design Newspapers With Corel Draw
    Practical Step By By Step Picture Guide
    Sesan Oguntade

    You only need to learn how from this simple and short picture guide. This picture guide shows you the simple and basic tools you can begin to use in Corel Draw to get your design projects executed every time you have one to carry out.

  10. The Complete Guide to Managing Digital Projects

    A book on project management that cover EVERYTHING.

  11. D3 Tips and Tricks v4.x
    D3 Tips and Tricks v4.x
    Interactive Data Visualization in a Web Browser
    Malcolm Maclean

    Tips and tricks for using d3.js (version 4), one of the leading data visualization tools for the web. It's aimed at getting you started and moving you forward. You can download for FREE or donate to encourage further development if you wish :-).

  12. Scalable
    Scalable
    Un libro sobre SVG
    Jorge Aznar

    A lo largo de 16 capítulos, 120 páginas y más de 70 ejemplos vamos a ver todo lo que podemos hacer con SVG. Puedes visitar la versión web en http://jorgeatgu.com/scalable/