Generative Art in Go
Generative Art in Go
A creative guide
About the Book
Generative art is a unique form of artistic expression, building bridges between computer programming, randomness, and visual aesthetics. It has kept my imagination for over a decade. While I have never been particularly skilled at drawing, I have always been amazed by what one could achieve with a couple of lines of code.
This book will introduce readers to graphics programming in the Go programming language context through a series of concise examples. It will also guide them in implementing their version of one of my favorite generative art sketches. As a bonus, readers will learn how to turn their command-line sketches into interactive Web applications, using WebAssembly and Web technology's latest standards.
- 1.1 My Story
- 1.2 What did you just pay for?
- 1.3 Who is this for?
- 1.4 Chapter Overview
2 Generative Art: Definition and Origin
- 2.1 History
- 2.2 Processing and the new generation of artists
- 2.3 Other tools worth mentioning
3 Go and Graphics Programming
- 3.1 Let’s Go!
- 3.2 Limitations
- 3.3 Graphics in Go
- 3.4 Color
- 3.5 Examples
- 3.6 Additional Libraries
4 Sketch Implementation
- 4.1 The Algorithm
- 4.2 Creating the Project
- 4.3 The Sketch
- 4.4 Load a source image from a file
- 4.5 Save the output of an image to a file
- 4.6 Setting up the Sketch instance
4.7 Implementing the
- 4.8 Taking our sketch for a spin
- 4.9 The final sketch code
5 Bonus Chapter: Turning our sketch into an interactive Web application using WebAssembly
- 5.1 Running Go code in the browser
- 5.2 Creating a scaffold for our new sketch
- 5.3 Loading a WASM binary in a Web application
- 5.4 Re-implementing the sketch
- Special Thanks and Credits
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