Leanpub Header

Skip to main content

Filters

Category: "Design"

Design

  1. How to Launch a Brand (2nd Edition)
    How to Launch a Brand (2nd Edition)
    Your Step-by-Step Guide to Crafting a Brand: From Positioning to Naming And Brand Identity
    Fabian Geyrhalter

    This book will guide you through the steps necessary to build a brand from the ground up. Each of the key phases of preparing for a brand launch are broken down into practical guidelines designed to help you make the right branding decisions along the way.

  2. iOS Accessibility Handbook
    iOS Accessibility Handbook
    A clear, concise and complete reference.
    Luis Abreu

    A clear, complete and concise handbook with practical examples for anyone designing, developing or creating iOS apps. Learn how Accessibility can make your app easier to use for everyone, more robust, and reach a wider audience. First of the kind resource for iOS.

  3. Ο Προγραμματισμός της Διάδρασης
    Ο Προγραμματισμός της Διάδρασης
    Από τον επιτραπέζιο στον κινητό και διάχυτο υπολογισμό
    Konstantinos Chorianopoulos

    Το βιβλίο περιγράφει το επόμενο στάδιο εξέλιξης της διάδρασης ανθρώπου-υπολογιστή. Aπό την εμπειρία του χρήστη περνάμε στην οικονομία του χρήστη. Από τον σχεδιασμό πρωτοτύπου χαμηλής πιστότητας περνάμε στην κατασκευή του ελάχιστου εφικτού προϊόντος και από την έμφαση σε μια συσκευή διάδρασης με τον χρήστη περνάμε στο οικοσύστημα συσκευών χρήστη.

  4. Exploring Requirements Two
    Exploring Requirements Two
    First Steps to Design
    Gerald M. Weinberg

    "This extraordinary book grabbed me from the Preface through to its end. Well written, readable, and paced comfortably. . . . Highly recommended. . . . sure to change how you develop requirements for your projects."  —John L. Berg, Computer Standards & Interfaces

  5. Exploring Requirements One
    Exploring Requirements One
    Quality Before Design
    Gerald M. Weinberg

    "Consciousness raising for systems analysts."—Tom Demarco, Principal, Atlantic Systems Guild "It's likely that this book will not only give you concrete ways to improve our requirements gathering process, but will also change the way that you look at requirements."—Elisabeth Hendrickson, Quality Tree Consulting

  6. Rethinking Systems Analysis and Design
    Rethinking Systems Analysis and Design
    General Systems Series: Volume 4
    Gerald M. Weinberg

    Gerald Weinberg's new work will be good reading not only for designers but for anyone wanting to understand design, particularly the users and managers of information systems. . . . life lessons such as those in this book will continue to be the most useful guide there is, both for introducing prospective practitioners and for reminding the old hands of what they may occasionally forget. —International Journal of General Systems

  7. Active Regulation
    Active Regulation
    General Systems Series: Volume 3
    Gerald M. Weinberg and Daniela Weinberg

    "The authors combine the views of their disciplines and look at larger issues such as the interplay between systems and people, the abstract and concrete, and the theoretical and practical . The authors' style is light and sometimes humorous with a large number of quotations from literature. . . . Never dull . . . the book bears evidence of a global view in which systems design is a means if organizing ideas, structures, things, and experience."

  8. Handbook of Technical Reviews, Fourth Edition

    This is the classic volume on every variety of technical review of programs, designs, tests, documentation, plans, requirements, ...

  9. Experiential Learning 3: Simulation

    This third volume of the series on experiential learning concerns itself principally with creating those experiences that simulate some life situation. This volume focuses on those simulation exercises, providing lots of examples and variations, using all the senses and all parts of the brain.

  10. Experiential Learning 2: Inventing

    Designed to demonstrate how to debrief educational experiences, Experiential Learning 2 : Invention is "a gold mine" of questions and exercises useful for conducting retrospectives of on-the-job work. What could be more eductational than on-the-job work?

  11. Experiential Learning: Beginning

    At present, the Experiential Learning series currently consists of four volumes. This first volume—Beginning—concerns getting started: starting using the experiential method, starting to design exercises, and getting a particular exercise off to a good start. It should be particularly helpful for short classes—a day or two, or even an hour or two—though it could be for starting to use experiential parts of a longer workshop consisting of both short and long experiential pieces as well as more traditional learning models.