Experiential Learning 3: Simulation
Last updated on 2015-11-19
About the Book
This series is an attempt to collect and organize more than 50 years of experience by many learning leaders using the experiential method to aid students in a variety of subjects, including, to our knowledge,
* software development
* software testing
* project management
* business administration
* environmental science
* family therapy
* computer science
Where Can The Series Be Helpful?
The Experiential Learning series consists of three volumes. The first volume—Beginning—concerns getting started: starting using the experiential method, starting to design exercises, and getting a particular exercise off to a good start.
It should be particularly helpful for short classes—a day or two, or even an hour or two—though it could be for starting to use experiential parts of a longer workshop consisting of both short and long experiential pieces as well as more traditional learning models.
The second volume—Inventing—guides the reader in constructing and delivering classes consisting entirely (or almost entirely) of one or more experiential exercises.
Volume Three—Simulations—takes up the possibilities for longer classes and longer exercises.
What Can Be Learned from the Series?
At the beginning of our classes, we generally gather the students' hopes for what will happen as a result of the class. (You can read more about this practice in the section called Requirements Gathering.) We haven't figured out how to gather requirements from each reader of a book, but we do offer a class about experiential learning, and from these classes, we've developed some ideas of what most of our students want.
So, what can you hope to gain from reading these volumes? If your hopes for these books is similar, we've made a list of hopes distilled from these classes:
1. Learn practical knowledge about designing experiential exercises.
2. Expand my understanding of what participants experience during experiential exercises.
3. Unlearn things that interfere with effective experiential learning.
4. Help to expand my "big picture" about this topic.
5. Link to other knowledge to help increase my effectiveness.
6. Figure out if students are really learning.
We've used this list to guide us in deciding what to include, and as with any experiential exercise, this book may lead its readers to many additional lessons we never planned for them.
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