Experiential Learning Bundle
Experiential Learning Bundle
$80.00
Regular Price
$60.00
Bundle Price

Experiential Learning Bundle

Experiential Learning: Beginning
Experiential Learning 3: Simulation
Experiential Learning 2: Inventing
Experiential Learning 4: Sample Exercises

About the Bundle

This bundle provides all four volumes of the popular Experiential Learning Series at a savings of $20 over the price if purchased separately.

  • Share this bundle

About the Books

Experiential Learning: Beginning

Experiential Learning: Beginning

  • 494

    Readers

  • PDF

  • EPUB

  • MOBI

  • APP

Reader Daniel Read wrote:

"I had the pleasure of reading an early draft of this three volume book set by Jerry Weinberg called "Experiential Learning". I also have had the pleasure of attending some of Mr. Weinberg's experiential workshops. This stuff is gold. You won't find it anywhere else. I dare say it is the culmination of a life's work by someone who practically invented this approach. (A few other Weinberg books could fit that description, actually--he has several "life's works"!)" <end quote>

The second volume—Class—guides the reader in constructing and delivering classes consisting entirely (or almost entirely) of one or more experiential exercises.

Volume Three—Simulations—takes up the possibilities for longer classes and longer exercises.

Volume Four—Examples—provides a host of actual examples of simulations we've used over more than half a century.

At the beginning of our classes, we generally gather the students' hopes for what will happen as a result of the class. (You can read more about this practice in the section called Requirements Gathering.) We haven't figured out how to gather requirements from each reader of a book, but we do offer a class about experiential learning, and from these classes, we've developed some ideas of what most of our students want.

So, what can you hope to gain from reading these volumes? If your hopes for these books is similar, we've made a list of hopes distilled from these classes:

1) Learn practical knowledge about designing experiential exercises.

2) Expand my understanding of what participants experience during experiential exercises.

3) Unlearn things that interfere with effective experiential learning.

4) Help to expand my "big picture" about this topic.

5) Link to other knowledge to help increase my effectiveness.

6) Figure out if students are really learning.

We've used this list to guide us in deciding what to include, and as with any experiential exercise, this book may lead its readers to many additional lessons we never planned for them.

And, of course, a book may be an experience for a reader, but it's not what we're thinking of as an experiential exercise (though a reader may benefit greatly from trying at least some of the exercises described here) In the final analysis, a book about the effectiveness of experiential exercises may seem to be a paradox, but there's a learning there, too.

We are not claiming that experiential learning is the only way to learn. We're not even claiming that experiential exercises always teach anything worthwhile, or that students never take away erroneous or vacuous learnings. We're merely saying that we have found this approach to be one more tool for our teaching repertoire—a tool that has been strikingly effective for us as both teachers and learners. We hope it turns out that way for you, as well.

Experiential Learning 3: Simulation

Experiential Learning 3: Simulation

  • 101

    Pages

  • 26,322

    Words

  • PDF

  • EPUB

  • MOBI

  • APP

This series is an attempt to collect and organize more than 50 years of experience by many learning leaders using the experiential method to aid students in a variety of subjects, including, to our knowledge,

* software development

* software testing

* anthropology

* physics

* writing

* design

* project management

* education

* medicine

* business administration

* architecture

* biology

* chemistry

* communication

* economics

* environmental science

* family therapy

* computer science

Where Can The Series Be Helpful?

The Experiential Learning series consists of three volumes. The first volume—Beginning—concerns getting started: starting using the experiential method, starting to design exercises, and getting a particular exercise off to a good start.

It should be particularly helpful for short classes—a day or two, or even an hour or two—though it could be for starting to use experiential parts of a longer workshop consisting of both short and long experiential pieces as well as more traditional learning models.

The second volume—Inventing—guides the reader in constructing and delivering classes consisting entirely (or almost entirely) of one or more experiential exercises.

Volume Three—Simulations—takes up the possibilities for longer classes and longer exercises.

What Can Be Learned from the Series?

At the beginning of our classes, we generally gather the students' hopes for what will happen as a result of the class. (You can read more about this practice in the section called Requirements Gathering.) We haven't figured out how to gather requirements from each reader of a book, but we do offer a class about experiential learning, and from these classes, we've developed some ideas of what most of our students want.

So, what can you hope to gain from reading these volumes? If your hopes for these books is similar, we've made a list of hopes distilled from these classes:

1. Learn practical knowledge about designing experiential exercises.

2. Expand my understanding of what participants experience during experiential exercises.

3. Unlearn things that interfere with effective experiential learning.

4. Help to expand my "big picture" about this topic.

5. Link to other knowledge to help increase my effectiveness.

6. Figure out if students are really learning.

We've used this list to guide us in deciding what to include, and as with any experiential exercise, this book may lead its readers to many additional lessons we never planned for them.

Experiential Learning 4: Sample Exercises

Experiential Learning 4: Sample Exercises

  • 58

    Readers

  • 177

    Pages

  • PDF

  • EPUB

  • MOBI

  • APP

Many experiential exercise examples ready to be used as is, or as templates for instructors to build theier own. These are actual simulations plus handouts and instructor notes from time-tested exercises. Readers are free to copy them for use in their workshops, coaching, and consulting.

About the Author

Gerald M. Weinberg
Gerald M. Weinberg

I've always been interested in helping smart people be happy and productive. To that end, I've published books on human behavior, including Weinberg on Writing: The Fieldstone Method, The Psychology of Computer Programming, Perfect Software and Other Fallacies, and an Introduction to General Systems Thinking. I've also written books on leadership including Becoming a Technical Leader, The Secrets of Consulting (Foreword by Virginia Satir), More Secrets of Consulting, and the nine-volume Quality Software series.

I try to incorporate my knowledge of science, engineering, and human behavior into all of my writing and consulting work (with writers, hi-tech researchers, software engineers, and people whose life-situation could require the use of a service dog). I write novels about such people, including The Aremac Project, Aremac Power, Jigglers, First Stringers, Second Stringers, The Hands of God, Freshman Murders, Where There's a Will There's a Murder, Earth's Endless Effort, and Mistress of Molecules—all about how my brilliant protagonists produce quality work and learn to be happy. My books that are not yet on Leanpub may be found as eBooks at <http://www.smashwords.com/profile/view/JerryWeinberg>; on Amazon at http://www.amazon.com/-/e/B000AP8TZ8; and at Barnes and Noble bookstore: http://tinyurl.com/4eudqk5.

Early in my career, I was the architect for the Project Mercury's space tracking network and designer of the world's first multiprogrammed operating system. I won the Warnier Prize, the Stevens Award, and the first Software Testing Professionals' Luminary Award, all for my writing on software quality. I was also elected a charter member of the Computing Hall of Fame in San Diego and chosen for the University of Nebraska Hall of Fame.

But the "award" I'm most proud of is the book, The Gift of Time (Fiona Charles, ed.) written by my student and readers for my 75th birthday. Their stories make me feel that I've been at least partially successful at helping smart people be happy.

The Leanpub Unconditional, No Risk, 100% Happiness Guarantee

Within 45 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
See full terms

Write and Publish on Leanpub

Authors and publishers use Leanpub to publish amazing in-progress and completed ebooks, just like this one. You can use Leanpub to write, publish and sell your book as well! Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks. Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. It really is that easy.

Learn more about writing on Leanpub