Learn Dart the Hard Way
Learn Dart the Hard Way
The fundamental programming language to build native iOS and Android mobile apps in Flutter
About the Book
Dart is familiar to many existing developers, thanks to the object orientation and syntax familiarity with other object oriented programming languages, such as Python, C++, C#, or Java. If you are a seasoned programmer, you can be productive with Dart in just a few days.
A Few Words About DART IDE
1. Why Dart Language?
2. Learning Dart from Scratch: Variables, Operators and Conditionals, Control Flow
Variables Store References
Built in Types in Dart
Suppose, You don’t like Variables
More about built-in types
Play with Number and Double
Understanding Strings
To be True or to be False
Introduction to Collections: Arrays are Lists in Dart
Get, Set and Go
Operators are Useful
Equality and relational operators
Type test operators
Assignment operators
Summery of the First Part
2.1. Control the flow of your code
If and Else
Conditional Expression
2.2 Looking at Looping
For Loops
While and Do-While
Patterns in Looping
For Loop Labels
Continue with For Loop
Decision making with Switch and case
3. Functions and Objects
A Short Introduction to Function
A Short Introduction to Objects
3.1. Digging Deep into Object Oriented Programming
Why we need Constructors
How to implement Classes
How Functions or Methods Work
Lexical Scope in Function
A few words about Getter and Setter
Different types of Parameters
More about Constructors
4. Inheritance and Mixins in Dart
Mixins: Adding more Features to a Class
5. Abstract Class and Methods
6. Advantage of Interfaces
7. Static Variables and Methods
8. Anonymous Functions: Lambda, Higher Order Functions, and Lexical Closures
Lambda: The Anonymous Function
Exploring Higher Order Functions
Closure is a Special Function
9. Data Structures and Collections
Lists: Fixed Length and Growable
Set: An Unordered Collections of Unique Items
Maps: the Key, Value Pair
Queue is Open-Ended
10. Callable Classes
11. Exception Handling
12. Dart Packages and Libraries
13. What Next
Table of Contents
-
About the Author
- Acknowledgments
- Who should read this book?
-
A Few Words About DART IDE
- Why Dart Language?
- Variables, Operators and Conditionals, Control Flow
- Variables Store References
- Suppose, you don’t like Variables
- More about built-in types
- Understanding Strings
- Get, Set and Go
- Equality and relational operators
- Type Test Operators
- Summary of the First Part
-
Flow Control and Looping
- Looking at Looping
- While and Do-While
- Patterns in Looping
- For Loop Labels
- Continue with For Loop
- Decision making with Switch and case
-
Functions and Objects
- Functions
- Digging Deep into Object-Oriented Programming
- Why we need Constructors
- How Functions or Methods Work
- Lexical Scope in Function
- A few words about Getter and Setter
- Different types of Parameters
- More about Constructors
-
Inheritance and Mixins in Dart
- Mixins: Adding more Features to a Class
-
Entity-Relationships: Abstract Class, Interface and More
- Identifying Relationships between Entities
- Using Abstract Classes
- Advantage of Interfaces
- Static Variables and Methods
-
Anonymous Functions
- Lambda
- Exploring Higher-Order Functions
- The ‘Closure’ is a Special Function
-
Data Structures and Collections
- Lists: Fixed Length and Growable
- Set: An Unordered Collections of Unique Items
- Maps: the Key, Value Pair
- Queue is Open-Ended
-
Callable Classes, Exception Handling, Future, Async, Await
- Exception Handling
- Future, Async, Await and Asynchronous Programming
-
Dart Packages and Libraries
- An Introduction to Dart back end server and web using libraries
- What’s Next
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