Code-less Game Design Workshop (The Course)
Course Info
This course includes 10 attempts.
Discover how to create 10 online games using the methods in this "Code-less Game Design" course using Construct2 and Construct3. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!
This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can mimic these lessons into your own game design and then modify your game resources for your own purposes.
I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these game mechanisms to support your chosen game mechanics. By the end of this tutorial workshop, you should have a fully functional game prototype using your own gaming artwork and assets. More importantly, a collection of code "snippets" to use in further game production. There is a supporting website where you can download the bonus content included with your course purchase.
This extraordinarily comprehensive course will teach you how to:
- Use both Construct versions 2 and 3.
- Generate games automatically from a collection of game prototypes (snippets).
- Instructor Guides and teaching resources available for this workshop in this course's special Teacher edition.
Course Material
- Code-less Game Design Workshop
- Course Overview
- Step-by-step tutorial in 12 sequential lessons.
- Required Game Assets:
- References:
- Introduction to the Game Design System™
- “Breakout” Gameplay Concept
- Part II: Construct2 (C2) Production
- Lesson 1: Game Project Launch
- About Your Project:
- Project Settings:
- Configuration Settings
- Design Consideration: CMS, PWA, or SWPA!
- Creating a C2 SWPA Game Version?
- FYI: Creating a C2 CMS or PWA Game Version?
- Comparing your code
- Lesson 2: Scaling Objects & Layouts
- Researching Your Competition
- My Evaluation
- Competitor’s Game #1:
- Competitor’s Game #2:
- Next steps
- Lesson 3: Loading & Placing items.
- Lesson Instructions
- From the Manual: How to avoid “JANK”
- Serif vs Sans-Serif:
- Using Web Fonts inside a Text Object
- Lesson 4: Game Management
- Inside The “Game Loop”
- Game Mechanics Structure
- How to Create Events
- Download Lesson 4 “
.capx
” file - Lesson 5: Bouncing off the walls.
- Game Set up
- Adding User Interface (UI) Controls
- Download Lesson 5 “
.capx
” file - Lesson 6: Play Ball!
- Ball “… in a China Shop”
- Ball’s “Bull”—et Behavior
- Using Angles in Construct
- Inspecting the Walls
- Modify the Ball’s Initial Direction
- Modify a Gamer’s “Strikes”
- A Better Design Option
- Adding a HUD Layer
- Layers inside a Layout
- Lesson Instructions
- Download Lesson 6 “
.capx
” file - Lesson 7: Build the playing field!
- Building a Game Grid.
- Brick Inspection
- Construct Export Optimizations Performed
- Common Causes of Poor Game Performance
- Creating “too many” objects
- Manual Brick Deployment
- Correcting Minor Design Problems.
- Fixing Brick Animation frames
- Fixing Brick and Ball Collisions
- Tracking the Gamer’s “Score & Misses”
- Download Lesson 7 “
.capx
” files - Lesson 8: Adding “Game Lost or Won” Scenes!
- Brick Inventory
- “Game Finished” Scene(s)
- Determine Rules for “Game Won”
- Determine Rules for “Game Lost”
- Global Objects & Layouts
- Download Lesson 8 “
.capx
” file - Part III: Construct3 (C3) Production
- Lesson 1: Game Project Launch
- About Your Project:
- Project Settings: Color Theme, Start-up & Display
- Configuration Settings: Advanced & Editor
- Design Consideration: CMS, PWA, or SWPA!
- Creating a C3 SWPA Game Version?
- FYI: Creating a C3 CMS or PWA Game Version?
- Comparing your code
- Lesson 2: Scaling Game Objects & Layouts.
- Researching Your Competition
- My Evaluations
- Competitor’s Game #1:
- Competitor’s Game #2:
- Next steps
- Lesson 3: Loading & Placing items.
- Lesson Instructions
- From the Manual: How to avoid “JANK”
- Serif vs Sans-Serif:
- Using Web Fonts inside a Text Object
- Lesson 4: Game Management.
- Inside The “Game Loop”
- Game Mechanics Structure
- How to Create Events
- Download Lesson 4 “
.c3p
” file - Lesson 5: Bouncing off the walls.
- Game Set up
- Adding User Interface (UI) Controls
- Download Lesson 5 “
.c3p
” file - Lesson 6: Play Ball!
- Ball “… in a China Shop”
- Ball’s “Bull”—et Behavior
- Stepping bullets (quoted from C3 manual)
- Using Angles in Construct
- Inspecting the Walls
- Modify the Ball’s Initial Direction
- Modify a Gamer’s “Strikes”
- A Better Design Option
- Adding a HUD Layer
- Layers inside a Layout
- Lesson Instructions
- Download Lesson 6 “
.c3p
” file - Lesson 7: Build the playing field!
- Building a Game Grid.
- Brick Inspection
- Construct Export Optimizations Performed
- Common Causes of Poor Game Performance
- Creating “too many” objects
- Manual Brick Deployment
- Correcting Minor Design Problems.
- Fixing Brick Animation frames
- Fixing Brick and Ball Collisions
- Dynamic Brick Deployment
- Tracking the Gamer’s “Score & Misses”
- Download Lesson 7 “
.c3p
” files - Lesson 8: Adding “Game Lost or Won” scenes!
- Brick Inventory
- “Game Finished” Scene(s)
- Determine Rules for “Game Won”
- Determine Rules for “Game Lost”
- Global Objects & Layouts
- Download Lesson 8 “
.c3p
” file - Part IV: Expanding this Prototype
- Lesson 9: Adding Unique Features.
- “Play Again?”
- Reset the Global Variables.
- A Better “Game Start”
- Integrating Multiple Languages
- Content languages market position report.
- Compare Who uses the Internet as compared to their language.
- Extra Balls? — ¡Tiene cojones!
- Massive Multi-Player Online Game (MMoG) Mode
- Bricks that Live?
- Using “Families”
- Performance Tips, for Families, Behaviors & Animations.
- Ball Modifications?
- Touch & Mouse Controls
- More “Eye-Candy”?
- Game Count-down Timer
- Starting Your Own Game Studio!
- Lesson 10: Randomizing the game area
- Lesson Instructions
- Lesson 11: One “Game” to Rule them all …
- Lesson 12: Exchanging Artwork Capstone
- Exchanging “Balls” for “Boomerangs”
- Horse Artillery Commander — a Napoleonic Battle Campaign
- “Battle of Helm’s Deep”!
- Goblin Raiders
- Baseball?!
- WWII Bomber Squadron
- Special Forces Patrols
- The Death Star
- Secret Agent
- RPG Avatar Generator
- Conclusion
- Workshop Certification Exams
- Certification Examination
- More Starter Kit Tutorials
- Further Information
Instructors
Avatar is an adorable cartoon sketch of my wife. My 47th anniversary is this coming Sept 1, 2025!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
Community
This course has a private forum for learners who are taking this course.
The Leanpub 60 Day 100% Happiness Guarantee
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.
You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!
So, there's no reason not to click the Add to Cart button, is there?
See full terms...
Earn $8 on a $10 Purchase, and $16 on a $20 Purchase
We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.
(Yes, some authors have already earned much more than that on Leanpub.)
In fact, authors have earnedover $14 millionwriting, publishing and selling on Leanpub.
Learn more about writing on Leanpub
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
Learn more about Leanpub's ebook formats and where to read them