Code-less Game Design Workshop (The Course)
Free!
With Membership
$129.99
Suggested price

Course Info

This course includes 10 attempts.

Discover how to create 10 online games using the methods in this "Code-less Game Design" course using Construct2 and Construct3. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!

This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can mimic these lessons into your own game design and then modify your game resources for your own purposes.

I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these game mechanisms to support your chosen game mechanics. By the end of this tutorial workshop, you should have a fully functional game prototype using your own gaming artwork and assets. More importantly, a collection of code "snippets" to use in further game production. There is a supporting website where you can download the bonus content included with your course purchase.  

This extraordinarily comprehensive course will teach you how to: 

  • Use both Construct versions 2 and 3.
  • Generate games automatically from a collection of game prototypes (snippets).
  • Instructor Guides and teaching resources available for this workshop in this course's special Teacher edition.

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Categories

  • Computers and Programming
  • Ecommerce
  • Game Development
  • Programming Cookbooks
  • Event-Driven Architecture
  • Presentations
  • Project Management
  • Games
  • Computer Science
  • Education

Course Material

  • Code-less Game Design Workshop
  • Course Overview
  • Step-by-step tutorial in 12 sequential lessons.
  • Required Game Assets:
  • References:
  • Introduction to the Game Design System™
  • “Breakout” Gameplay Concept
  • Part II: Construct2 (C2) Production
  • Lesson 1: Game Project Launch
  • About Your Project:
  • Project Settings:
  • Configuration Settings
  • Design Consideration: CMS, PWA, or SWPA!
  • Creating a C2 SWPA Game Version?
  • FYI: Creating a C2 CMS or PWA Game Version?
  • Comparing your code
  • Lesson 2: Scaling Objects & Layouts
  • Researching Your Competition
  • My Evaluation
  • Competitor’s Game #1:
  • Competitor’s Game #2:
  • Next steps
  • Lesson 3: Loading & Placing items.
  • Lesson Instructions
  • From the Manual: How to avoid “JANK”
  • Serif vs Sans-Serif:
  • Using Web Fonts inside a Text Object
  • Lesson 4: Game Management
  • Inside The “Game Loop”
  • Game Mechanics Structure
  • How to Create Events
  • Download Lesson 4 “.capx” file
  • Lesson 5: Bouncing off the walls.
  • Game Set up
  • Adding User Interface (UI) Controls
  • Download Lesson 5 “.capx” file
  • Lesson 6: Play Ball!
  • Ball “… in a China Shop”
  • Ball’s “Bull”—et Behavior
  • Using Angles in Construct
  • Inspecting the Walls
  • Modify the Ball’s Initial Direction
  • Modify a Gamer’s “Strikes”
  • A Better Design Option
  • Adding a HUD Layer
  • Layers inside a Layout
  • Lesson Instructions
  • Download Lesson 6 “.capx” file
  • Lesson 7: Build the playing field!
  • Building a Game Grid.
  • Brick Inspection
  • Construct Export Optimizations Performed
  • Common Causes of Poor Game Performance
  • Creating “too many” objects
  • Manual Brick Deployment
  • Correcting Minor Design Problems.
  • Fixing Brick Animation frames
  • Fixing Brick and Ball Collisions
  • Tracking the Gamer’s “Score & Misses”
  • Download Lesson 7 “.capx” files
  • Lesson 8: Adding “Game Lost or Won” Scenes!
  • Brick Inventory
  • “Game Finished” Scene(s)
  • Determine Rules for “Game Won”
  • Determine Rules for “Game Lost”
  • Global Objects & Layouts
  • Download Lesson 8 “.capx” file
  • Part III: Construct3 (C3) Production
  • Lesson 1: Game Project Launch
  • About Your Project:
  • Project Settings: Color Theme, Start-up & Display
  • Configuration Settings: Advanced & Editor
  • Design Consideration: CMS, PWA, or SWPA!
  • Creating a C3 SWPA Game Version?
  • FYI: Creating a C3 CMS or PWA Game Version?
  • Comparing your code
  • Lesson 2: Scaling Game Objects & Layouts.
  • Researching Your Competition
  • My Evaluations
  • Competitor’s Game #1:
  • Competitor’s Game #2:
  • Next steps
  • Lesson 3: Loading & Placing items.
  • Lesson Instructions
  • From the Manual: How to avoid “JANK”
  • Serif vs Sans-Serif:
  • Using Web Fonts inside a Text Object
  • Lesson 4: Game Management.
  • Inside The “Game Loop”
  • Game Mechanics Structure
  • How to Create Events
  • Download Lesson 4 “.c3p” file
  • Lesson 5: Bouncing off the walls.
  • Game Set up
  • Adding User Interface (UI) Controls
  • Download Lesson 5 “.c3p” file
  • Lesson 6: Play Ball!
  • Ball “… in a China Shop”
  • Ball’s “Bull”—et Behavior
  • Stepping bullets (quoted from C3 manual)
  • Using Angles in Construct
  • Inspecting the Walls
  • Modify the Ball’s Initial Direction
  • Modify a Gamer’s “Strikes”
  • A Better Design Option
  • Adding a HUD Layer
  • Layers inside a Layout
  • Lesson Instructions
  • Download Lesson 6 “.c3p” file
  • Lesson 7: Build the playing field!
  • Building a Game Grid.
  • Brick Inspection
  • Construct Export Optimizations Performed
  • Common Causes of Poor Game Performance
  • Creating “too many” objects
  • Manual Brick Deployment
  • Correcting Minor Design Problems.
  • Fixing Brick Animation frames
  • Fixing Brick and Ball Collisions
  • Dynamic Brick Deployment
  • Tracking the Gamer’s “Score & Misses”
  • Download Lesson 7 “.c3p” files
  • Lesson 8: Adding “Game Lost or Won” scenes!
  • Brick Inventory
  • “Game Finished” Scene(s)
  • Determine Rules for “Game Won”
  • Determine Rules for “Game Lost”
  • Global Objects & Layouts
  • Download Lesson 8 “.c3p” file
  • Part IV: Expanding this Prototype
  • Lesson 9: Adding Unique Features.
  • “Play Again?”
  • Reset the Global Variables.
  • A Better “Game Start”
  • Integrating Multiple Languages
  • Content languages market position report.
  • Compare Who uses the Internet as compared to their language.
  • Extra Balls? — ¡Tiene cojones!
  • Massive Multi-Player Online Game (MMoG) Mode
  • Bricks that Live?
  • Using “Families”
  • Performance Tips, for Families, Behaviors & Animations.
  • Ball Modifications?
  • Touch & Mouse Controls
  • More “Eye-Candy”?
  • Game Count-down Timer
  • Starting Your Own Game Studio!
  • Lesson 10: Randomizing the game area
  • Lesson Instructions
  • Lesson 11: One “Game” to Rule them all …
  • Lesson 12: Exchanging Artwork Capstone
  • Exchanging “Balls” for “Boomerangs”
  • Horse Artillery Commander — a Napoleonic Battle Campaign
  • “Battle of Helm’s Deep”!
  • Goblin Raiders
  • Baseball?!
  • WWII Bomber Squadron
  • Special Forces Patrols
  • The Death Star
  • Secret Agent
  • RPG Avatar Generator
  • Conclusion
  • Workshop Certification Exams
  • Certification Examination
  • icon/quiz Created with Sketch.
    Quiz 12 attempts allowed
  • More Starter Kit Tutorials
  • Further Information

Instructors

    • Avatar is an adorable cartoon sketch of my wife. 46th anniversary this coming Sept 1, 2024!

      Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

      He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A in International Management from Liberty University.

      He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

      In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

      My driving theme: "Always stay humble and kind"

      His personal website is: http://www.Stephen-Gose.com./

      His game showcase is: http://www.renown-games.com

      His theology website: http://kingdomofgodprinciples.com/

      Game Support Site: http://makingbrowsergames.com/

      Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Community

This course has a private forum for learners who are taking this course.

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