Build a cloud-native distributed system in Go with authentication, databases, Kafka, gRPC, circuit breakers, and distributed tracing. Each chapter teaches a pattern and extracts it into a reusable platform SDK. By the final chapter, you'll have six deployable services, a complete platform SDK, and the patterns to build the next one faster.
Learn databases from the bottom up by coding your own, in small steps, and with simple Go code (language agnostic).Atomicity & durability. A DB is more than files!Persist data with fsync.Crash recovery.KV store based on B-tree.Disk-based data structures.Space management with a free list.Relational DB on top of KV.Learn how tables and indexes are related to B-trees.SQL-like query language; parser & interpreter.Concurrent transactions with copy-on-write data structures.
This series of test-driven small coding puzzles lets you code a database from scratch (no dependencies).We'll cover KV storage engines, LSM-Tree indexes, SQL, concurrent transactions, ACID, etc.
What if S3 could be more than a place to put files? Build databases, queues, event logs, Git systems and distributed applications directly on object storage. Through production-grade Go implementations, this book explores what works, what breaks and how to design reliable systems around the real guarantees of S3-compatible storage.
Build terminal apps that feel fast, polished and built to last. Terminal Interfaces takes you from the fundamentals of how terminals work to production-ready TUIs in Go, Python and Rust, using complete examples that grow from simple programs into powerful real-world tools.
Go beyond Go syntax and learn how real systems are built. Modern Go Systems Programming with Go 1.27 takes you from core language concepts to concurrency, networking, databases, observability and deployment, with runnable examples that show how everything fits together in production-grade distributed systems.
Build a game from scratch in Go, no engine magic, just code you understand. You'll create Gopher Survivor, a Vampire Survivors–style action game, one concept per chapter: enemies, weapons, XP and level-ups, particles, a state machine, and a build you can ship.
In this book you will learn the following: Build Console appsCreate Web APIsTest your codeCreate and publish reusable packages that others can consumeOrganize your files in a projectWork with files and directoriesParse text with the string library and regular expressions.
Working with Go effectively, requires proficiency and understanding beyond learning the simple syntax. It can take developers months or even years to acquire this experience, especially those coming from OOP. This book sets out to short-circuit that process and get you there faster! Includes Generics.
Production Go is the book about creating and maintaining modern production applications written in Go. It assumes prior programming knowledge, and is recommended for professional programmers.
This book is for Go programmers who know a little networking, and for network engineers who know a little Go. There's no need to be an expert in either. So, in these chapters, we're building a tool together, Netkit, and it grows a bit more every time we solve a problem. And each chapter kicks off with a situation you might recognise, like a supplier recall, a partner network that's all over the place, or a backup that drags on for no good reason.
Floats that lose cents, payments charged twice, ledgers that don’t balance. This book shows Go developers how to write financial code that gets money right, with tested code for every pattern.
Stacks, Queues, Hash Tables & Heaps - Go Edition teaches 50 algorithms built on stacks, queues, hash tables, and heaps through plain-language explanations, Go implementations, and step-by-step visual walkthroughs, all in full color.
Graphs & Greedy - Go Edition teaches 49 graph and greedy algorithms through plain-language explanations, Go implementations, and step-by-step visual walkthroughs that trace every visited node, relaxed edge, and... Printed in full color.