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Category: "Go"

Books

  1. Mastering Regular Expressions
    Mastering Regular Expressions
    A Complete Guide for Developers Across Languages and Platforms
    Steve Publications

    Regex doesn't have to feel like cryptic punctuation. Mastering Regular Expressions shows you how patterns really work, how to debug them when they don't and how to use them confidently across nine programming languages. Go beyond memorizing syntax and learn to write regex that's clear, efficient and portable.

  2. Beginning Game Programming with Go
    Beginning Game Programming with Go
    A hands-on, project-based guide to 2D game development in Go
    Luigi Vanacore

    Build a game from scratch in Go, no engine magic, just code you understand. You'll create Gopher Survivor, a Vampire Survivors–style action game, one concept per chapter: enemies, weapons, XP and level-ups, particles, a state machine, and a build you can ship.

  3. Code a database in 45 steps (Go)
    Code a database in 45 steps (Go)
    a series of test-driven small coding puzzles
    Lowram Eepson

    This series of test-driven small coding puzzles lets you code a database from scratch (no dependencies).We'll cover KV storage engines, LSM-Tree indexes, SQL, concurrent transactions, ACID, etc.

  4. Build Your Own Database in Go From Scratch
    Build Your Own Database in Go From Scratch
    From B+tree to SQL in 3000 lines
    build-your-own.org

    Learn databases from the bottom up by coding your own, in small steps, and with simple Go code (language agnostic).Atomicity & durability. A DB is more than files!Persist data with fsync.Crash recovery.KV store based on B-tree.Disk-based data structures.Space management with a free list.Relational DB on top of KV.Learn how tables and indexes are related to B-trees.SQL-like query language; parser & interpreter.Concurrent transactions with copy-on-write data structures.

  5. Master Kubernetes from Scratch
    Master Kubernetes from Scratch
    Kubernetes Tutorial PDF for Beginners
    Kirshi Yin | Curious Devs Corner

    Get started with Kubernetes fundamentals step-by-step.

  6. Go A Visual Guide
    Go A Visual Guide
    Essential Foundations for Systems Engineers and Junior Developers
    Reiner Braun

    Build a clear mental model of Go through illustrations and small working examples. Learn how source code, packages, interfaces, errors, and goroutines fit together, then apply the foundations to reliable command-line tools and network services.

  7. A Language a Day
    A Language a Day
    A brief introduction to 21 programming languages: C++, Clojure, Crystal, D, Dart, Elixir, Factor, Go, Hack, Hy, Io, Julia, Kotlin, Lua, Mercury, Nim, OCaml, Raku, Rust, Scala, and TypeScript
    Andrew Shitov

    Languages covered in the book: C++, Clojure, Crystal, D, Dart, Elixir, Factor, Go, Hack, Hy, Io, Julia, Kotlin, Lua, Mercury, Nim, OCaml, Raku, Rust, Scala, and TypeScript. Start with the basics of the language and progress through functions and objects to creating programs that use parallel and concurrent features!

  8. Go Faster
    Go Faster
    Join the thriving community of skilled Go developers!
    Ollie Phillips

    Working with Go effectively, requires proficiency and understanding beyond learning the simple syntax. It can take developers months or even years to acquire this experience, especially those coming from OOP. This book sets out to short-circuit that process and get you there faster! Includes Generics.

  9. Go, from the beginning
    Go, from the beginning
    from o to hero
    Chris Noring

    In this book you will learn the following: Build Console appsCreate Web APIsTest your codeCreate and publish reusable packages that others can consumeOrganize your files in a projectWork with files and directoriesParse text with the string library and regular expressions.

  10. Models Make Things Up
    Models Make Things Up
    Building LLM Features That Survive Production
    Alwy

    The model is one box. This book is about every other box: retries, contracts, evals, budgets, guardrails and agents for backend engineers shipping LLM features to production.

  11. Learn Go Data Structures & Algorithms Visually - Volume 4
    Learn Go Data Structures & Algorithms Visually - Volume 4
    Data Structures & Algorithms for AI-Era Interviews
    Flannan P. Brody

    Learn Go Data Structures & Algorithms Visually - Volume 4 brings together 107 algorithms covering trees, linked lists, strings, and arrays, each part opened by short foundation sections on the core tree patterns,... Printed in full color.

  12. Learn Go Data Structures & Algorithms Visually - Volume 3
    Learn Go Data Structures & Algorithms Visually - Volume 3
    Data Structures & Algorithms for AI-Era Interviews
    Flannan P. Brody

    Learn Go Data Structures & Algorithms Visually - Volume 3 brings together 107 algorithms covering trees, linked lists, strings, and arrays, each part opened by short foundation sections on the core tree patterns,... Printed in full color.

  13. Learn Go Data Structures & Algorithms Visually - Volume 2
    Learn Go Data Structures & Algorithms Visually - Volume 2
    Data Structures & Algorithms for AI-Era Interviews
    Flannan P. Brody

    Learn Go Data Structures & Algorithms Visually - Volume 2 brings together 108 algorithms covering trees, linked lists, strings, and arrays, each part opened by short foundation sections on the core tree patterns,... Printed in full color.

  14. Learn Go Data Structures & Algorithms Visually - Volume 1
    Learn Go Data Structures & Algorithms Visually - Volume 1
    Data Structures & Algorithms for AI-Era Interviews
    Flannan P. Brody

    Learn Go Data Structures & Algorithms Visually - Volume 1 brings together 108 algorithms covering trees, linked lists, strings, and arrays, each part opened by short foundation sections on the core tree patterns,... Printed in full color.

  15. Money Never Lies
    Money Never Lies
    Designing Payment Systems That Survive Production
    Alwy

    Retries, timeouts, webhooks and month-end reconciliation: the parts tutorials skip. A practical book for backend engineers who build or own payment systems, from cards to real-time rails like Pix, UPI and QRIS.