This reference volume consists of revised, edited, cross-referenced, and thematically organized articles from Software Diagnostics Institute and Software Diagnostics Library (former Crash Dump Analysis blog) about software diagnostics, root cause analysis, debugging, crash and hang dump analysis, software trace and log analysis written in August 2015 - February 2016.
This reference volume consists of revised, edited, cross-referenced, and thematically organized articles from Software Diagnostics Institute and Software Diagnostics Library (former Crash Dump Analysis blog) about software diagnostics, debugging, crash dump analysis, memory forensics, software trace and log analysis written in December 2014 - July 2015.
This reference volume consists of revised, edited, cross-referenced, and thematically organized articles from Software Diagnostics Institute and Software Diagnostics Library (former Crash Dump Analysis blog) about software diagnostics, debugging, crash dump analysis, memory forensics, software trace and log analysis written in June 2014 - November 2014.
This reference volume consists of revised, edited, cross-referenced, and thematically organized articles from Software Diagnostics Institute and Software Diagnostics Library (former Crash Dump Analysis blog) about software diagnostics, debugging, crash dump analysis, software trace and log analysis, malware analysis and memory forensics written in November 2011 - May 2014.
This reference volume consists of revised, edited, cross-referenced, and thematically organized articles from Software Diagnostics Institute and Software Diagnostics Library (former Crash Dump Analysis blog) about memory dump analysis, software trace and log analysis, software troubleshooting, and debugging written in November 2010 - October 2011.
This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
"How Does Computer Science Work?" answers 28 key questions every software engineer should know, unraveling the technologies that shape our digital world. From how browsers work and cryptography secures data to AI, Web3, and quantum computing, this book bridges curiosity and understanding. Perfect for students, self-taught programmers, and seasoned developers, it’s your ultimate guide to mastering foundational concepts and cutting-edge innovations in computer science.
Designed for JavaScript developers, this handbook dives into the practical implementation of advanced data structures such as B-Trees, Tries, and probabilistic models like Bloom Filters. Focused on real-world challenges, it explains how to handle large datasets, optimize caching, and implement efficient searches. With clear examples and technical depth, this book offers a realistic approach to applying advanced concepts in scalable and reliable systems.
Abstraction logic is a new logic combining exceptional simplicity with astonishing generality. It combines the best features of first-order logic and higher-order logic, while avoiding their respective drawbacks. It manages to do so because it is based on a simple understanding of the mathematical universe, its operations and, in particular, its operators.
Low-level coding fundamentals, the book I wish I had.Improve your backend programming by learning the nuances of numbers & their representations. Not a math wizard? No problem!
Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!
This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.
If you're ready to build a rock-solid foundation in cybersecurity, this book is the only one you'll need. Cybersecurity from Beginner to Paid Professional, Part 1 offers a friendly, accessible introduction to the world of cybersecurity.