Let's discover the 11 behavioral design patterns from the GoF, thanks to a comic strip! A simple approach, with PHP examples and illustrated UML diagrams.Everything you need to remember the following patterns: Template method, Iterator, Command, Interpreter, Strategy, Visitor, Chain of responsibilities, Observer, Mediator, State, Memento.
“Learn Object-Oriented Java the Hard Way” is a book that teaches you the object-oriented parts of Java with over 50 complete example programs that illustrate each concept step-by-step. Each concept is demonstrated with working code and explained, so that you understand what every line of code does and why it is there. After you work through this book, you should be able to understand the basic structure and function of any Java program, even large programs by professional developers. The exercises and explanations in this book are distilled from my over fifteen years of experience teaching object-oriented programming to everyday students.
Introduction à la programmation en utilisant le jeu du bonhomme pendu comme exemple. Le langage de programmation utilisé est le langage Ruby. Aucun connaisance préalable de la programmation n'est requise. Le texte est écrit en anglais et en français en vis-à-vis.
The official companion of Finding Hidden Messages in DNA, the popular first course in Coursera's Bioinformatics sequence. Learn how biologists have begun to decipher the strange and wonderful language of DNA without needing to put on a lab coat. This book contains the first two chapters from Volume 1 of Bioinformatics Algorithms: An Active Learning Approach.
“How do I make my user stories smaller?” “What is the right size for a user story?” “What is the difference between an Epic and a Story? And where do Tasks and Sub-tasks fit in?” “Who writes user stories?” “Why user stories?” "Do I have to use User Stories?" Allan Kelly found himself answering these questions, and similar ones, again and again so one day he sat down to answer them all once and for all. The result is this book. Short. Practical. To the point. And cheap.
"100 Questions and Answers to help you land your Dream Android Job" collects 100 questions and answers, divided in three levels, that the author has been summarising during several years both as an interviewer and as a candidate. If you are looking for a position as an Android developer, no matter how experience you are, or if you are looking to hire new members for your organisation, this book will provide you all the material you need to take the right decision and hire the right candidate!
The book is an introduction to programming using the hangman game as example. The programming language used to write the code is the Ruby language. No programming knowledge is necessary. The text is written in English and French side by side.
Existen un sinnúmero de bundles para Symfony en la web pero: ¿será siempre la opción un bundle de terceros?... ¿Sabes cuándo conviene usarlo?...
Facing your overflowing inbox every day you wonder why in your large organization to get anything done you have to "just send me an email about it". This book collects the email anti-patterns: examples of incorrect or inefficient ways of using email, with some suggestions on how to fix them and greatly improve your email-work-life balance.
come with me on this tour of El Capitan!
The first part of a three part book series focused on lifting the security knowledge of Software Developers, Engineers, and their teams, so that they can continuously deliver secure technical solutions on time and within budget. Free Online: https://f0.holisticinfosecforwebdevelopers.com
The first part of a three part book series focused on lifting the security knowledge of Software Developers, Engineers, and their teams, so that they can continuously deliver secure technical solutions on time and within budget. Free Online: https://f0.holisticinfosecforwebdevelopers.com
To paraphrase Pascal Van Cauwenberghe: Building great products is easy: build a great team and they'll build it for you. This book will help you building that team.
This book introduces a formal framework for measuring ignorance (or nescience) and for guiding scientific discovery. Grounded in computability theory, Kolmogorov complexity, and artificial intelligence, the book analyzes how representations and models encode knowledge, and how their limitations can be quantified. The result is a new perspective on unknown unknowns, perfect knowledge, and the limits of science. For readers interested in artificial intelligence, scientific discovery, and the foundations of knowledge.