This third edition covers Rust 1.85 and the Rust 2024 Edition in full. The new chapters on concurrency, the 2024 edition migration, GPU computing, Go integration, and Linux kernel programming show where the Rust community has moved since the second edition, and where systems programming as a discipline is heading. You might be writing your first Rust function or your hundredth production service, but I hope this book makes the language feel less like a puzzle and more like a tool you are already familiar with. That was the only goal I had when I wrote it.
You have used a cross-compiler. But have you ever built one? This book takes you from first principles to a production-matched, containerised GCC and Clang toolchain — the hands-on deep-dive that the embedded Linux world has been missing.
A practical engineer’s guide to feedback, stability, PID tuning, and state space control—with real-world examples and Python simulations.
Build BMS systems that don’t lie, don’t drift, and don’t catch fire. A practical guide for engineers who need real answers, not theory.
A 1986 text adventure game written inside the Cray I/O Subsystem turns out to be architecturally isomorphic to modern transformer design. This capstone volume uses the playable game and its assembly language source as a case study in constraint-based design, including the bare metal thinking we stopped teaching around 1995.
Most code generation is about saving time.This book is about eliminating entire categories of errors.Instead of writing code first, you define the system—its data, its flow, and its structure—and generate the implementation deterministically. No hidden behavior. No runtime frameworks. No guesswork.If you care about building systems that remain understandable years later, this approach changes how you think about software.
Device Mapper is the invisible engine behind LVM, LUKS, dm-verity, and thin provisioning — yet most engineers never look under the hood. This illustrated guide gives you the complete picture: from BIO remapping and mapping tables to real-world stacking patterns like LVM-on-LUKS and Android Verified Boot. 8 chapters, all visual, zero fluff.
If You’re Designing Edge Systems the Way Blog Posts Describe Them…You’re Already Behind.Most edge computing material sounds impressive—until you try to deploy it at scale.Then the failures show up: Latency explodes. State breaks. Control planes collapse. Security assumptions fail. Operations become unmanageable.That’s because edge computing is not a product category. It’s a large-scale distributed systems problem—with harsher constraints than the cloud.This book is written for people who actually have to make those systems work.
You’ve mastered the architecture—now it’s time to own the performance.Every GPU developer hits the same wall: the profiler says you’re close to peak, but you know there’s still headroom. What’s missing isn’t another compiler flag—it’s visibility into the hardware’s final truth.
If you’ve ever wondered why your GPU code hits a wall long before the hardware’s limits, this book tells you why—and how to break through it.Most programmers stop where the compiler starts. They trust nvcc to make the right decisions, to manage registers, to schedule instructions, and to use memory efficiently. But the compiler doesn’t know your problem. It guesses. And in GPU computing, guessing costs performance.
This practical guide gives you the skills to write efficient, reliable, and scalable firmware for modern microcontrollers and connected devices. Designed for developers with a working knowledge of C++, this book bridges the gap between theory and applied embedded development.
Learn C the right way—clearly, compactly, and with complete examples. This book focuses on core concepts, practical code, and real program output, making it ideal for readers who value clarity over verbosity.
Learn C by proving your code correct before you write it. The same methodology behind certified aerospace and medical systems - now applied to learning C from the ground up.
This book is about thinking clearly in C. It teaches the mental habits behind safe memory use, careful pointer handling, robust error strategies, effective debugging, and clean interface design. It is written for programmers who want to write C code that remains correct, efficient, and understandable over time.
Stop Reading 3,000-Page Manuals. Start Seeing the Architecture.