Game Programming with Houdini and Flutter
Game Programming with Houdini and Flutter
About the Book
Flutter is the best cross-platform solution that we have to build mobile apps. Flutter design allows us to use 60fps and it provides an easy way to build both the game graphic and the game User Interface.
Houdini, on the other hand, is totally different from your typical 3D modelling and rendering software. Houdini gives us access to dynamics, volumetrics, compositing, and a vast toolset that was designed to solve the very complicated problems in game design.
So it is just natural to mix these two platforms and build our games using them. In this book, we take you for a ride to use these two systems efficiently. We will build 5 games, both 2D and 3D.
You do not need to have a background in the game or mobile development. But we expect you to know a programming language such as JavaScript, ActionScript, or Dart.
Table of Contents
- Chapter 1: Getting to know Flutter
- Chapter 2: Building our first 2D game
- Chapter 3: A short refresh on linear algebra
- Chapter 4: Learning the basic of character modeling in Houdini
- Chapter 5: Importing models to Flutter using Rive
- Chapter 6: Game Physics, Game Play, and Dynamics
- Chapter 7: Rendering and Game Engine
- Chapter 8: Let’s go to Mars
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