C++ Best Practices
C++ Best Practices
45ish Simple Rules with Specific Action Items for Better C++
About the Book
As a C++ developer and trainer for 20 years, I have learned that there are many common mistakes that C++ developers of all experience levels make. This book distills that experience down into the most important things to address to make your code faster, easier to maintain, and more portable.
Most sections have one or more exercises that help you apply what is discussed in a practical way in the code you are currently working on
This book is intentionally concise! Expect short sections for each item! I use as few words as possible to get across the point and get you applying what you learned to your code.
If you follow me and watch all of my talks this book will present little new information to you. Why should you buy it then? Because I've consolidated the most important items and given you exercises to apply the rules in your code.
C++ Best Practices Team Edition (5 copies)
You asked for it, so here's a team package deal! You get 5 copies for a reduced price!
I finished it yesterday and loved it. I almost wished it was longer but at the same time, I realize I’m able to remember every actionable piece of advice within. With so many styles and conflicting “best practices” out there, it’s helpful to a have a rigid set of techniques to just default to. I will recommend this book to future interns or other folks I get to work with in the future.
Thanks for the great final version of the book. It's clear, concise and the references are a great way to expand on everything.
- 1 Introduction
- 2 About Best Practices
- 3 Use the Tools: Automated Tests
- 4 Use the Tools: Continuous Builds
- 5 Use the Tools: Compiler Warnings
- 6 Exercise: Use the Tools: Static Analysis
- 7 Use the Tools: Sanitizers
- 8 Slow Down
- 9 C++ Is Not Magic
- 10 C++ Is Not Object-Oriented
- 11 Learn Another Language
constEverything That’s Not
constexprEverything Known at Compile Time
autoin Many Cases.
- 15 Prefer ranged-for Loop Syntax Over Old Loops
autoin ranged for loops
- 17 Prefer Algorithms Over Loops
- 18 Don’t Be Afraid of Templates
- 19 Don’t Copy and Paste Code
- 20 Follow the Rule of 0
- 21 If You Must Do Manual Resource Management, Follow the Rule of 5
- 22 Don’t Invoke Undefined Behavior
23 Never Test for
nullptr, It’s UB
24 Never Test for A Reference To Be
nullptr, It’s UB
26 Prefer Scoped
if constexprover SFINAE
- 28 Constrain Your Template Parameters With Concepts (C++20)
- 29 De-template-ize Your Generic Code
- 30 Use Lippincott Functions
- 31 Be Afraid of Global State
- 32 Make your interfaces hard to use wrong.
- 33 Consider If Using the API Wrong Invokes Undefined Behavior
- 35 Use Stronger Types
- 36 Don’t return raw pointers
- 37 Prefer Stack Over Heap
38 No More
- 39 Know Your Containers
- 41 Skip C++11
42 Don’t Use
initializer_listFor Non-Trivial Types
- 43 Use the Tools: Build Generators
- 44 Use the Tools: Package Managers
- 45 Improving Build Time
- 46 Use the Tools: Multiple Compilers
- 47 Fuzzing and Mutating
- 48 Continue Your C++ Education
- 49 Thank You
- 50 Bonus: Understand The Lambda
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C++20 is the next big C++ standard after C++11. As C++11 did it, C++20 changes the way we program modern C++. This change is, in particular, due to the big four of C++20: ranges, coroutines, concepts, and modules.
The book is almost daily updated. These incremental updates ease my interaction with the proofreaders.
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