C++ Best Practices + 7 Puzzler Books
C++ Best Practices + 7 Puzzler Books
About the Bundle
About the Books
C++ Best Practices
45ish Simple Rules with Specific Action Items for Better C++
Note that this book is also available on Amazon in both color and black and white editions if you prefer a printed version.
As a C++ developer and trainer for 20 years, I have learned that there are many common mistakes that C++ developers of all experience levels make. This book distills that experience down into the most important things to address to make your code faster, easier to maintain, and more portable.
Most sections have one or more exercises that help you apply what is discussed in a practical way in the code you are currently working on
This book is intentionally concise! Expect short sections for each item! I use as few words as possible to get across the point and get you applying what you learned to your code.
If you follow me and watch all of my talks this book will present little new information to you. Why should you buy it then? Because I've consolidated the most important items and given you exercises to apply the rules in your code.
2 reader testimonials
Object Lifetime Puzzlers Book 1
128 Fun Puzzles
Also available in print: https://amzn.to/3F724ig
A book of puzzles that should be fun for anyone, but actually educational for people interested in C++.
The solution to every puzzle is a C++ related term or phrase. If you don't know what the solution means, you can search and learn something new.
void run() { { static S object_1("t", "t"); } S object_2("i", "e"); static S object_3("m", "_"); } // Answer (6):// __ __ __ __ __ __
In this puzzle world each object says its first name when its lifetime begins and its last name when the object's lifetime ends. It's just that simple.
The challenge and fun is in keeping track of what order objects' lifetimes begin, and knowing what order they must end in.
Each section has a description of the new concept introduced, and the challenges are increased at a leisurely pace.
Object Lifetime Puzzlers Book 2
128 Fun Puzzles
A book of puzzles that should be fun for anyone, but actually educational for people interested in C++.
Book 2 now has missing object puzzles!
The solution to every puzzle is a C++ related term or phrase. If you don't know what the solution means, you can search and learn something new.
void run() { { static S object_1("t", "t"); } S object_2("i", "e"); static S object_3("m", "_"); } // Answer (6): // __ __ __ __ __ __
In this puzzle world each object says its first name when its lifetime begins and its last name when the object's lifetime ends. It's just that simple.
The challenge and fun is in keeping track of what order objects' lifetimes begin, and knowing what order they must end in.
Each section has a description of the new concept introduced, and the challenges are increased at a leisurely pace.
Object Lifetime Puzzlers Book 3
128 Fun Puzzles
A book of puzzles that should be fun for anyone, but actually educational for people interested in C++.
Book 3 now has mixed up formatting!
The solution to every puzzle is a C++ related term or phrase. If you don't know what the solution means, you can search and learn something new.
void run() { { static S object_1("t", "t"); } S object_2("i", "e"); static S object_3("m", "_"); } // Answer (6): // __ __ __ __ __ __
In this puzzle world each object says its first name when its lifetime begins and its last name when the object's lifetime ends. It's just that simple.
The challenge and fun is in keeping track of what order objects' lifetimes begin, and knowing what order they must end in.
Each section has a description of the new concept introduced, and the challenges are increased at a leisurely pace.
Copy and Reference Puzzlers Book 1
128 FUN Puzzles
128 FUN Puzzles of Increasing Difficulty Where You Must Ask: Was that a copy, or was it a reference, and who last changed that value?
Example puzzle:
void run() { char char_1{'t'}; char_1 = 'm'; auto &char_3 = char_1; char_1 = 'u'; char char_5{'o'}; char_1 = 'c'; auto &char_7 = char_3; char char_8{'l'}; auto &char_9 = char_1; char_8 = 'k'; auto &char_11 = char_7; char char_12{'l'}; print("{}{}{}{}{}", char_1, char_12, char_5, char_7, char_8); } Answer (5): __ __ __ __ __
What is printed?
Copy and Reference Puzzlers Book 2
128 FUN Puzzles
128 FUN Puzzles of Increasing Difficulty Where You Must Ask: Was that a copy, or was it a reference, and who last changed that value?
Book 2 now has `std::swap` puzzles!
Example puzzle:
void run() { char char_1{'t'}; char_1 = 'm'; auto &char_3 = char_1; char_1 = 'u'; char char_5{'o'}; char_1 = 'c'; auto &char_7 = char_3; char char_8{'l'}; auto &char_9 = char_1; char_8 = 'k'; auto &char_11 = char_7; char char_12{'l'}; print("{}{}{}{}{}", char_1, char_12, char_5, char_7, char_8); } // Answer (5): __ __ __ __ __
What is printed?
Copy and Reference Puzzlers Book 3
128 FUN Puzzles
128 FUN Puzzles of Increasing Difficulty Where You Must Ask: Was that a copy, or was it a reference, and who last changed that value?
Book 3 now has `std::exchange` puzzles!
Example puzzle:
void run() { char char_1{'t'}; char_1 = 'm'; auto &char_3 = char_1; char_1 = 'u'; char char_5{'o'}; char_1 = 'c'; auto &char_7 = char_3; char char_8{'l'}; auto &char_9 = char_1; char_8 = 'k'; auto &char_11 = char_7; char char_12{'l'}; print("{}{}{}{}{}", char_1, char_12, char_5, char_7, char_8); } // Answer (5): __ __ __ __ __
What is printed?
Opcode Puzzlers Book 1
This unique puzzle book of 128 FUN puzzles has you following
operations performed in a simulated CPU-like environment.
The puzzles in this book slowly build in complexity as new concepts
are introduced and the size of the puzzle increases.
If you are a programmer, you might get a better feel for how your
computer works. If not, then you'll just have FUN!
void run() { Machine<6> machine{{78, 176, 98, 184, 1, 218}}; mov(machine, 4_address, 1_address); dec(machine, 0_address); mov(machine, 3_address, 0_address); inc(machine, 5_address); dec(machine, 1_address); inc(machine, 1_address); print(machine); } // 16=w 17=v 77=i 98=l 128=i 175=l // 176=n 219=e 221=k // Answer (6): __ __ __ __ __ __
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