Coding for Visual Learners
Coding for Visual Learners
About the Book
Coding For Visual Learners - www.codingforvisuallearners.com
At this age and time that we live in, coding is simply invaluable. It has the power to uplift your career, your future prospects and even your intellectual capacity. Computation is driving one of the largest capital expansions in history and there has never been a better time to learn coding than now.
Computation is driving one of the largest capital expansions in history and there has never been a better time to learn coding than now.
The aim is to build a strong but a minimum viable knowledge using engaging and visual examples to get you running with coding.
If you are an artist or a visual designer this book is perfect for you as you might find the examples we will be building to be directly relevant to your work. If not, this is still a great book for learning programming as the visual nature of the exercises will help you grasp the fundamentals of programming easier and let you build a strong foundation in a shorter amount of time.
The interactive version of this book is available at: http://bit.ly/codingforvisuallearners-edu
Table of Contents
- About the Author
01 - Introduction
- Why Learn Coding?
- Coding vs Programming
- On HTML and CSS
- Why Do We Have Different Languages?
- About This Book
02 - Getting Started
- Using the p5.js Code Editor
- Getting Started With p5.js
- More About Functions
- Coordinates in p5.js
03 - Colors in p5.js
- Color Functions in p5.js
04 - Operators & Variables
- Variables Continued
- Predefined Variables in p5.js
05 - Conditional Statements and Comparison Operators
- frame, frameRate, and frameCount
06 - More p5.js Variables
- mouseX & mouseY
07 - Loops
- For Loop
- Random and Noise Functions
08 - Functions
- Creating Functions
- Revisiting Setup & Draw Functions
09 - Objects
- Introduction to Objects
- Constructor Function
10 - Arrays
- Working with Arrays
11 - Events
- Intro & mousePressed
12 - More on p5.js
- Rotate & Translate
- Push & Pop
13 - Final Project
- Let’s Build a Game!
- Getting Started
- User Interaction
- Keeping the User Score
- Final Code
14 - Final Words and Where to Go Next?
- Where to Go Next?
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