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Category: "Computer Science"

Computer Science

  1. KISS Linux Commands
    KISS Linux Commands
    Keep it Short and Simple Series
    Sharath Kumar R

    Discover the power of Linux commands with this incredible book! You'll explore various categories of commands, gain a solid understanding of the basics, and become equipped with the knowledge and confidence to navigate the terminal like a pro.

  2. Visual Category Theory, CoPart 3
    Visual Category Theory, CoPart 3
    A Dual to Brick by Brick, Part 3
    Dmitry Vostokov

    This CoPart is a dual complement to Visual Category Theory Brick by Brick, Part 3. It covers adjoint functors, diagram shapes and categories, cones and cocones, limits and colimits, pullbacks and pushouts.

  3. The Web Development Glossary 3K
    The Web Development Glossary 3K
    More Than 3,000 Terms and Concepts for the Well-Rounded Developer
    Jens Oliver Meiert

    What is a BHO? CQRS? An EMD? What is Goanna? Hooking? Sharding? How about dynamic color, the phoenix server pattern, or the rules of ARIA? Covering more than 3,000 terms and concepts, and including explanations from Wikipedia and MDN Web Docs, The Web Development Glossary 3K provides an overview of web development unlike any other book or site.

  4. Building "Collapsing Blocks" Browser Games
    Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  5. Interaction Data Analytics
    Interaction Data Analytics
    Methods, Tools, and Applications
    Vagner Figueredo de Santana and M Cecilia C Baranauskas

    Most of the analytics tools available focus on assessing customer clicks, but have you ever thought about how little we know about what happens in between clicks? In this book we present methods, tools, and applications so that you can start uncovering the value of multiple interaction data available when people interact with computing systems.

  6. Python for Everybody: Instructor's Manual

    The book contains supplementary materials for teachers using the free textbook "Python for Everybody: Exploring Data in Python 3", which are solutions to programming exercises from the textbook and online programming tasks. The book is aimed for those using the above-mentioned textbook to teach Python.

  7. Вероятностные структуры данных и алгоритмы в приложениях Big Data

    Книга раскрывает идеи и области применения вероятностных структур данных, включая запросы о принадлежности, подсчёт количества элементов и их частоты, анализ потоков и оценку сходства.Изучайте теоретические аспекты вероятностных структур данныхРешайте практические задачи обработки больших данныхНаходите подходящие структуры данных для ваших задач

  8. Tech Fluent CEO
    Tech Fluent CEO
    Build and Lead Extraordinary Digital Companies, Without Being a Tech Nerd
    Aman Y. Agarwal

    Hate calling yourself a "non-technical" founder or professional? Never again. The ultimate guide to thinking digitally and leading software companies.

  9. Cybersecurity Essentials
    Cybersecurity Essentials
    The Beginner's Guide
    Bolakale Aremu

    If you need to read only one book to acquire a strong foundation in cybersecurity fundamentals, make it this one. This is not just another book on cybersecurity. It is a well-illustrated practical guide designed for beginners to familiarize them with the latest cyber security landscape and provide the knowledge of relevant tools to assess and...

  10. Blueprints
    Blueprints
    Creating, Describing, and Implementing Designs for Larger-scale Software Projects
    Stephen Davies
    No Description Available
  11. INSIDE ALAN TURING: QUOTES & CONTEMPLATIONS

    "We can only see a short distance ahead, but we can see plenty there that needs to be done." ~ Alan Turing

  12. Flip
    Flip
    Are all problems worth solving?
    Braden Alexander Cundiff

    A solution designed for the wrong problem means budget and time spent on implementation with little market impact. A more perilous scenario is that an environment has been created where the teams believe they are working toward the right product goals because they’re hitting project goals.

  13. Coding Your Future
    Coding Your Future
    A guidebook for students
    Duncan Hull

    This ebook will teach you how to design, build, test and code your future in computing. You’ll be introduced to professional issues in computer science, exploring techniques for making career decisions, job searching, submitting applications and competing successfully in interviews and the workplace.

  14. The easiest way to learn design patterns
    The easiest way to learn design patterns
    With C# 12 code samples on .NET 8
    Fiodar Sazanavets and Awal Kamin Salifu

    Learn design patterns in the easiest way possible. You will no longer have to brute-force your way through each one of them while trying to figure out how it works. The book provides a unique methodology that will make your understanding of design patterns stick. It can also be used as a reference book where you can find design patterns in seconds.

  15. Zefs Guide to Deep Learning

    Zefs Guide to Deep Learning is a short guide to the most important concepts in deep learning, the technique at the center of the current artificial intelligence revolution. It will give you a strong understanding of the core ideas and most important methods and applications. All in around only 150 pages!