Python Game Development
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Python Game Development

Create your First Game with Python

About the Book

Python Game Development with PyGame is a programming book that covers the Pygame game library for the Python programming language.

Each chapter gives you the complete source code for the game and it builds upon the previous chapter, teaching the programming concepts from these examples.

You will start by understanding how to create a basic game in Python and then move to build your game from the most basic elements increasing the level of complexity on each chapter.

The book is designed to be an introductory guide so you can build your first prototype as quick as possible, you will build and understand all the concepts in around 160 pages so shouldn't take you long to bring your game to life.

  • Build a basic game framework.
  • Add characters (Player & NPCs).
  • Implement gravity.
  • Create objects like platforms.
  • Design a basic UI with player score.
  • Make your game vibrant with sounds.

Hope you enjoy this one !!

Check out other books from the author:

Learning Python Programming from Scratch

Python and Django Web Developer

Programming in Golang

Javascript Snippets

Appwrite Up and Running

Front End Developer Interview Questions

VueJS Documentation


Data Science Workflow for Beginners

About the Author

Alejandro Garcia
A.J. García

I started my coding career back in 2003. Lately I've been involved a lot in Javascript for frontend and the backend.

I would love passing along to you some of the experiences and challenges I've faced over the years.

Table of Contents

  • Other Books by Alejandro
    • Recommended Resources
  • Introduction
    • Who is this book for ?
    • What this book covers ?
  • Chapter 1: Learning Python by building a simple game
    • Installing Python
    • Running an IDE
    • Telling Python what to do
    • Advanced turtle
    • Learning Python by making a game
  • Chapter 2: Use the Pygame Module to build a Game Framework
    • Getting started with Pygame
    • Setting up your first Pygame script
    • Code sections
    • Setting the background
    • Look out for errors
    • Running the game
    • Looping
    • Freeze your Python environment
    • Code
  • Chapter 3: Adding a Player to your Python Game
    • Create a Python class
    • Bring the player into the game world
    • Setting the alpha channel
    • Setting your own alpha
  • Chapter 4: Move your Character around using PyGame
    • Setting up keys for controlling your player sprite
    • Coding the player movement function
    • Updating the sprite graphic
    • Flipping your sprite
    • All the code used so far
  • Chapter 5: Adding a villain to your PyGame
    • Creating the enemy sprite
    • Spawning an enemy
    • Drawing a sprite on screen
    • Level one
    • Hitting the enemy
    • Moving the enemy
  • Chapter 6: Adding Platforms to your PyGame
    • Coding platform objects
    • Types of platforms
    • Level mapping
    • Coordinates
    • Image sizes
    • Platform blocks
    • Tiled platforms
    • Applying what you know
  • Chapter 7: Adding Gravity to your PyGame
    • Adding a gravity function
    • Adding a floor to gravity
  • Chapter 8: Add Jumping to your PyGame
    • Setting jump state variables
    • Conditional gravity
    • Programming solid ground
    • Jumping in Pygame
    • Calling the jump function
    • Landing on a platform
    • Falling
  • Chapter 9: Running Forward and Backward in your PyGame
    • Putting the scroll in side-scroller
    • Enemy scroll
  • Chapter 10: Putting some loot in your game
    • Creating the loot function
    • Scrolling loot
    • Detecting collisions
    • Applying what you know
  • Chapter 11: Adding Score to your game
    • Displaying the score in Pygame
    • Read the docs
    • Deciphering technical documentation
    • Using a font in Pygame
    • Asset management
    • Using a font in Pygame
    • Displaying text in Pygame
    • Interpreting errors
    • Running the game
    • Fixing the health counter
    • Level up
  • Chapter 12: Add throwing mechanics to the game
    • Create the throwable class
    • Measure time to live
    • Set up your throwable object
    • Get throwing in the main loop
    • Detect collisions
    • Change the throw mechanic direction
  • Chapter 13: Adding sound to the game
    • Start the mixer
    • Define the sounds
    • Add sound to Pygame
    • Trigger a sound
    • Add background music
    • Enjoy the soundscapes
  • Keep developing your Python skills
  • About the Author

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