A Guide to the Phaser Tween Manager (The Book + Code)
Last updated on 2014-12-19
About the Book
Tweens have long been a staple of games. Used for all kinds of things, from making scenes fade out, to bouncing in logos to blending sounds. Phaser has a built in Tween Manager capable of doing these things and a lot more. This guide details in depth the different aspects of the Tween Manager, creating and using Tweens, setting all of their properties and lots more. You can see the full table of contents list below.
I have to confess that when I started out writing this book I had no idea it would end-up being quite as large as it turned out. I mean you're probably thinking you already know how to use tweens pretty well, and why would you possibly need a book about it?! But the tween system changed significantly in Phaser 2.2. It gained a lot of interesting new features and in order to explain it all properly, with plenty of interesting examples, I ended-up writing 120+ pages worth of content.
There is also an optional source code package available with over 65 example pieces of source code, in easy ready to run html files. Please see this forum thread for details and screen shots.
It covers using tweens in ways you may not have considered before, how to use the new tween timeline system in Phaser 2.2, how to chain multiple tweens together, respond to their events and cache them for re-use. The final section goes through 8 complete source examples and a full game.
Hopefully by the end of it you'll be left with lots of ideas that will inspire you to use them in more creative and unusual ways.
The Book + Code
This bundle includes the book and full source code archive.
- What are tweens?
How Phaser manages tweens internally
- Source Files
Creating a Tween
- The Target Object to be Tweened
- TweenData Objects
- Tween Properties
- Tween Duration
- Tween Ease
- Phaser.Easing method to short-code table
- Tween autoStart
- Tween Delay
- Tween Repeat
- Tween Yoyo
The Tween Timeline
- Repeat the whole timeline
- Looping the whole timeline
- Reverse the timeline during playback
- Adjusting the playback time scale
Tweening multiple properties
- Multi-tween Timelines
Chaining multiple Tweens
- Long Chains
- Generate Tween Data
Source Code Examples
- Example 1 - Position
- Example 2 - Scale
- Example 3 - Alpha
- Example 4 - Rotation
- Example 5 - Game Scores
- Example 6 - TileSprite Position and Scale
- Example 7 - WebGL Shaders / Filters
- Example 8 - Colors
- Full Game Example
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