A Guide to the Phaser Scale Manager
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A Guide to the Phaser Scale Manager

About the Book

The Scale Manager is a powerful part of the Phaser game framework. By learning how to use it properly you can explore the different scale modes on offer and ensure your game looks great no matter what screen size it appears on.

This guide covers:

  • Picking a resolution for your game
  • The different Scaling Concepts used in Phaser
  • Setting a Phaser Scale Mode with a detailed look at the 5 modes on offer
  • Game Alignment
  • Scaling on Mobile
  • Forcing Orientation
  • Using the Fullscreen API
  • Important Scale Manager Properties
  • Changes in Phaser 2.2
  • Source Code

I hope this guide helps anyone who wants to learn how to scale their Phaser games.

This book is available for free as I believe knowledge like this shouldn't be locked behind a paywall. Future updates will also be free.

If you are kind enough to buy a copy then you have my deepest thanks. I wish you to know that your money will go towards funding future Phaser guides.

About the Author

Richard Davey
Richard Davey

Richard Davey is the lead developer of the Phaser game framework and long-time HTML5 gaming advocate.

Table of Contents

  • Welcome
  • Picking a resolution for your game
  • Scaling Concepts
    • Game Size
    • World Size
    • Parent Container
  • Setting a Phaser Scale Mode
    • Scale Mode 1 - EXACT_FIT
    • Scale Mode 2 - NO_SCALE
    • Scale Mode 3 - SHOW_ALL
    • Scale Mode 4 - RESIZE
    • Scale Mode 5 - USER_SCALE
  • Game Alignment
  • Scaling on Mobile
  • Forcing Orientation
    • screen.orientation.lock
  • Using the Fullscreen API
    • Checking if the Fullscreen API is available
    • Entering Fullscreen
    • Fullscreen Scale Modes
    • Fullscreen Signals
  • Important Scale Manager Properties
    • trackParentInterval
    • parentIsWindow
    • scaleFactor
    • bounds
  • Changes in Phaser 2.2
    • Deprecated methods and properties
  • Source Code
    • Optional Debug Info
    • Example 1: No Scaling, No Parent
    • Example 2: Fit to Parent
    • Example 3: Scale to Browser Window
    • Example 4: Responsive Game
    • Example 5: Full Screen
  • Credits

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