Phaser Game Development
Last updated on 2014-05-23
About the Book
This book is intended for programmers interested in learning how to build HTML5 games with the Phaser HTML5 Game Framework.
Written by Richard Davey, the lead developer behind Phaser, it deep dives into all of the core areas of the API. Covering best practises, performance tips and handy short-cuts that will improve the speed at which you create games.
Key chapters will include:
- Understanding and working with Phaser States
- Using and creating Game Objects
- Getting the most from Groups
- Moving from Basic to Advanced projects
- Exploring Phaser Physics
- Best practises for asset management
- Using Time and Timers to sequence events
- How to playback and prepare your Game Audio
- Input controls, from Keyboard to Touch
- Creating interesting Particle Effects
- Quick starting development with your own Project Templates
- Filters and Shader development
- Animation creation and playback
- Packaging for deployment
- Dynamic textures with BitmapData and RenderTexture
- The Core Phaser loop explained
- Using and building your own plugins
I had been looking for the best way to write an authorative Phaser book for a while, especially considering Phaser is under such active development. But Leanpub allows me to do what I need: to author the book in my favourite code editor, right along-side Phaser itself. And to release it section by section, ensuring it remains up to date as Phaser evolves.
I firmly believe this is the best way to author a programming book. I can take on reader feedback as I write, and shift focus accordingly rather than lock myself away for 4 months and dump a huge tome on everyone at the end. The end result should be a much better book because of it. After all it's the exact same way that Phaser itself was developed and iterated based on your feedback.
As soon as I've finished the first two chapters I'm going to open the book up to buy. It will be early in the books life but you will be able to read the updates as new chapters are published every couple of weeks. In the meantime please leave your email on this page to be notified when it's ready.
Further more, by supporting this book early on you are also helping to maintain the development of Phaser. And for that I thank you :)
What about the Phaser book at http://phaser.io/book/ ?
This book is mostly being written by Thomas Palef, although I am contributing several chapters towards it. It takes a different approach in that it will teach you how to build a detailed and fun game, from start to finish, and then pimp it out with lots of extras like saving local scores and mobile controls. What it was never intended to be was a resource manual, i.e. a full jump into the API, which is what this book will be. So they'll cover two quite different areas of learning about Phaser. Thomas's book will also be ready months before this.
The Leanpub 45-day 100% Happiness Guarantee
Within 45 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
See full terms
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers), EPUB (for phones and tablets) and MOBI (for Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.