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This book is 37% completeLast updated on 2026-10-09
+28,512 words in the last 30 days

It's 1021 AD, and a supernatural organization that makes kings kneel has sent three ancient and powerful Hunters after a renegade searching for technology from a civilization that vanished long ago. Their quarry is so weak he is nearly mortal, and he should have been caught almost immediately. Instead, he chooses when they meet, chooses the ground, and turns every apparent advantage against them. As the chase carries the Hunters farther from the Council's power, they begin to realize that they may be pursuing him, but he controls the Hunt. And all the while, he is getting closer to technology they cannot afford to let him find.

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About

About

About the Book

It's 1021 AD and much of Europe is secretly controlled by the Council, an ancient organization of powerful supernatural beings. A renegade is searching for surviving technology from a civilization that fell in the distant past. The Council has sent a Hunting party to stop him.

Aurelian of Arles, a renowned Hunter, is an ancient and immensely powerful warrior. He is accompanied by Eirleida, a Seeker who can find a discarded pin on the other side of the world. And now they've added Leontios of Miletus, a Maker, and as close to an expert in ancient technology as can be found. Backed by an organization that makes kings kneel, these three have set out to catch the renegade.

The man they Hunt is so weak he is nearly mortal. It should be an easy catch, yet it's anything but. Every time they think they have him cornered, the tables are turned and he slips away. As defeat after humiliating defeat piles up, they start to notice a pattern. He chooses when they meet. He chooses the ground. Despite his apparent weakness, he is constantly maneuvering the Hunters so that he is the one who acts, and they are forced to react. They may be the Hunters, but he controls the Hunt.

The chase was supposed to end in Iberia, but it carries the Hunters far from familiar territory. Over land and sea, they Hunt the renegade across medieval Europe. The farther they get from the Mediterranean, the less access they have to Council resources and influence. Eventually, a dangerous crossing puts them in an unfamiliar land facing cutting winds, vast stretches of emptiness, and fantastic monsters they'd previously only believed were fairy tales. All the while, the renegade seems just beyond reach.

Their quarry is on the trail of technology from the world that came before. They don't know how he intends to find it, what it can do, why he wants it, or even what it looks like. The only thing they're sure of is that they can't let him have it.

The longer the Hunt continues, the less certain the party becomes of what they used to take for granted. Strength fails them, Council power fails them, and their quarry repeatedly behaves like the one doing the hunting.

Far from the Council's reach, with their quarry closing in on the ancient technology he seeks while still maneuvering them at every turn, Aurelian and his party face one simple question:

How do you stop someone who cannot be caught?

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Author

About the Author

Max Guernsey, III

Max Guernsey is a software developer, nonfiction author, and novelist. His fiction blends engineering, mythology, ancient catastrophe theories, religious and philosophical questions, and a practical interest in how people, tools, institutions, and technologies actually worked in the eras he writes about.

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Contents

Table of Contents

Prologue

Chapter 1. A Morning Interrupted

Chapter 2. Departure and Pursuit

Chapter 3. A Barn in a Meadow

Chapter 4. A Party of a Different Kind

Chapter 5. Boulders and Ash

Chapter 6. A King’s Writ

Chapter 7. Hunts within Hunts

Chapter 8. Doors

Chapter 9. Torres del Llano

Chapter 10. Into Mayrit

Chapter 11. Restoration

Chapter 12. To the Southwest

Chapter 13. Chase and Flight

Chapter 14. Purification of the Soil

Chapter 15. Northwestern Exposure

Chapter 16. Ensnared

Chapter 17. Deceptions and Maneuvers

Chapter 18. Plans and Plots

Chapter 19. Al-Jazīra al-Khaḍrāʾ

Chapter 20. To Know a Man

Chapter 21. Revelation

Chapter 22. In Venice

Chapter 23. Departure

Chapter 24. At Sea

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