Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

About the Book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.

Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.

By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. Setting Up the Environment
  2. Getting Familiar with Variables and Control Flow
  3. Grouping Information in Arrays, Loops, and Dictionaries
  4. Bringing Structure with Methods and Classes
  5. How and Why to Keep Your Code Clean
  6. Creating a World of Your Own in Godot
  7. Making the Character Move
  8. Splitting and Reusing Scenes
  9. Cameras, Collisions, and Collectibles
  10. Creating Menus, Making Enemies, and Using Autoloads
  11. Playing Together with Multiplayer
  12. Exporting to Multiple Platforms
  13. OOP Continued and Advanced Topics
  14. Advanced Programming Patterns
  15. Using the File System
  16. What Next?

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