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From Phone and Drone Capture to Web Viewers, Dashboards and Digital Twins
From a phone, drone or 360-degree camera to an interactive 3D scene on the web, with tested numbers and live demos.
$19.99
With Coupon
$11.99
About the Book
Gaussian splatting turns ordinary photos and video into photoreal 3D scenes you can fly through in a web browser. In 2026 it has moved from research to real work: property, construction, heritage, parks, rooms and cars. The tools are free or cheap, but the know-how is scattered across papers, forums and videos.
This 323-page practical guide follows one working pipeline from end to end: capture, camera solve, training, cleanup, web viewing and client delivery. Every timing and score was measured on one desktop GPU (an NVIDIA RTX 4070), and every project in the book is live at lab.simamdigital.com so you can see the results for yourself.
What you will learn:
- What a splat is, how good it really is, and where 4D and one-photo models are heading
- Choosing kit: phones and phone apps, 360-degree cameras, consumer and enterprise drones, scanners, Meta Quest 3, and building your own multi-camera rig
- Capturing well, and managing captures, people and permissions
- Turning video into sharp frames, and solving cameras with COLMAP and GLOMAP, including rigs and fisheye lenses
- Training with LichtFeld Studio, Postshot and Spirula Studio, with the settings that mattered
- Masking people, running jobs on RunPod and Hugging Face, and measuring quality honestly
- Cleanup and formats (PLY, SPZ, SOG), SuperSplat and PlayCanvas, three.js and Spark, streaming to phones, VR, and AI search on top of a splat
- Seven real projects with their numbers and what went wrong: construction progress from one drone flight, a property viewer in under ten minutes, heritage at Giza, walks with a 360-degree camera, a room in a headset, 4D from a flat video, and reflective cars
- Turning it into a service: where splats create value, costing and packaging, delivering to clients, and building a repeatable practice
Every tool has a status line: tested, installed but not run, or researched only. The numbers come from real captures, not vendor benchmarks. Independent book, not affiliated with or endorsed by any tool or hardware maker.
Who it is for: students, developers, 3D and XR creators, drone and survey operators, and studios who want to make splats for real projects. No research background is needed.
About the Author
Junaid Malik is the founder of Simam Digital, a spatial AI engineering and immersive solutions company in Wakefield, England, and leads Simam AI Lab, where every scene in his Gaussian splatting book was captured, trained, measured and published. He has spent more than eleven years shipping real-time 3D, XR and applied AI: Unity prototypes for Sky, apps for Vodafone, VR and AR simulation at Costain for Highways England, Network Rail and HS2 work, and educational VR at Engage XR, including Apollo 11 and Shuttle Commander. With Focal Point VR he led development of the live VR streaming app for the A2RL autonomous racing league, which won Best Innovation Project at the 2024 Broadcast Tech Innovation Awards. He writes practical books for builders and shares what he learns on the Tech Alchemy YouTube channel and newsletter.
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