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Makers, Machines, and the Mess in Between
In just a matter of days, a wave of rushed AI products exposed how far we are from the robots sci-fi writers spent decades crafting. Remember Commander Data, producing Sherlock Holmes–like deductions from his positronic brain; or WALL-E, spinning his tiny treads across a cosmic hush just to chase a crush. Even Arnie the Terminator was really polite when he decimated several police vehicles, with no intention of grazing a single cop. James Cameron even subtitled the sequence “Human Casualties: 0.0” just to soothe our nerves.
Our actual machines are far from the level of Schwarzenegger excellence, but I’m not beginning this book by rattling the familiar skeletons in the AI closet. That topic belongs in the last part. What matters here is the connected narrative that robots will automagically create entire software suites, clean our inboxes, cure cancers or make coffee in a stranger’s house, with the last one being an unusual holy grail. Some gurus go further, promising the revolution will wipe illustrators, screenwriters, and musicians off the Earth, while the surviving coders will turn into sweaty blue-collars tapping ceramic tiles instead of their clickety keyboards.
But just like WALL-E, we’ve tread this space before. I wrote my first QBASIC video game somewhere around 1996, right around the time Microsoft released IntelliSense, a little helper-bot that could pop up and write substantial chunks of code. It was followed by a long parade of development tools: Heftier code generators, collections of prebuilt components such as Bootstrap, content management systems such as WordPress and Drupal, and low-to-no-code builders such as Replit or Tabnine. Even Figma, the designer’s weapon of choice, was made to spout complete user interfaces. On top of that, gig platforms such as Fiverr began offering ghost-coding for just a couple of bucks.
You’re guessing it right: Communities around these tools kept shouting that developers could finally rest and sip beach cocktails. But the opposite happened, and the number of programmers kept growing over the last 30 years, which brings us to the first irony. Pair the shortage of engineering talent with the ever-growing demand for software, and you get a simple revelation: It was precisely those sleep-deprived programmers who pushed hardest for stronger, more efficient tooling. For example, the JetBrains study shows that three out of four programmers had already embraced coding copilots. Stack Overflow, the site which has been steadily drained by those copilots, reports similar numbers. The result is the same: The people supposedly being automated away were first in line to build – and buy – that very same automation.
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About the Book
We’re told to put Artificial Intelligence into everything, but not where to leave it out.
The AI pitch is oddly seductive and a bit too convenient. Think of software that writes itself, medical bots that cure cancer, and a civilization that only needs to collect its universal basic income once a month. But step inside the craft, and the evidence gets messier: A patchy server that won’t restart, a coding agent that is always apologizing, and Alexa that will probably misread Krešimir’s name.
Coding Is the Easier Part is about that overlooked reality, where people, incentives, abstractions, and hidden forces shape software long before a line of code is synthesized.
"I've read and edited Krešimir's columns for years, and he keeps doing what most tech writers eventually stop doing: checking, questioning and deeply analyzing the study behind the headline. He turned that worthy habit into a book."
Mia Biberović, Editor in Chief & Director ⋅ Netokracija & Shift Mag
Is this your kind of book?
Drawing on unusual stories from the Incas’ databases, nuke-stopping machines, Open Source dramas, and today’s AGI / Super Intelligence theater, Krešimir Končić closes the gap between what the industry’s loudest panelists promise and what makers actually have to build, repair, and adapt.
Written for developers, designers, managers, entrepreneurs, and curious readers trying to make sense of AI without the hype or the doomsday narrative, the book explores an increasingly capable braid of makers and machines it calls “speckled intelligence”. As those speckles reshape our virtual worlds, its human makers remain irreplaceable, with an increasingly important role and more work to do.
So, whether Coding Is the Easier Part sounds like heresy, cope, a lazy jab, or a combination of all three, a dilemma remains. What if coding isn’t the easier part for us, but simply the easiest part of software making to give away?
About the Author
Krešimir Končić started programming in 1996 and has been writing about software ever since. An engineer, longtime columnist, and owner of Neuralab, he has worked with his team on over 200 projects, all across two unusually wild decades of software making. He was training neural networks in the early 2000s, well before they became sort of religion, and he still writes from inside the machine, where the work is less magical and considerably stranger than most polished AI stories admit.
About the Author
Krešimir Končić is a Croatian engineer, technology writer, and the founder of Neuralab. Since 2007, he has been building digital products and leading teams developing complex web and eCommerce applications for clients across Europe and the United States. His academic background spans mechanical engineering and artificial intelligence at the University of Zagreb, followed by a BSc in industrial engineering at the UK’s Open University.
Krešimir’s work with artificial neural networks began in 2006, when he helped build a financial forecasting model that gave Neuralab its name. His programming experience stretches from QBASIC and ActionScript to C#, JavaScript and Swift. Running a company has given him plenty of opportunities to discover what those languages cannot settle.
A Netokracija columnist since 2015, Krešimir's writing combines an engineer’s curiosity with a working familiarity with budgets and the awkward distance between a convincing demo and something people can actually use.
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