Making Phaser III Peg Solitaire Browser Games (The Course)
Course Info
This course includes 10 attempts.
Discover how to create online "Jump To Capture" and "Peg Solitaire" games using the methods in this game design course. When you finish this course, you will have a production pipeline to create as many different Phaser games as your imagination can dream of!
This course is based on the popular Phaser III Game Design Workbook and Phaser III Game Prototypes; both are available as a separate bundled set. You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can mimic these lessons into your own game design and then modify your game resources for your own purposes.
I would like to guide you in creating several game mechanisms that typically appear in all games. You can combine these game mechanisms to support your game mechanics. By the end of this tutorial, you should have a fully functional game using your own gaming assets and, more importantly, a collection of code "snippets" to use in further game production. There is a supporting website where you can download the bonus content included with your course purchase.
This extraordinarily comprehensive course will teach you how to:
- Use Phaser v3.16+
- Generate games automatically from a collection of game prototypes (snippets).
- Instructor Guides and teaching resources available for workshops in this course's special Teacher edition modeled after Mozilla Content Kits.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
Course Material
- Making Phaser III Peg Solitaire Browser Games
- Lesson: Game Mechanics
- Lesson: Game Flow
- Starting a “Jump To Capture” Game Project
- Step 2. Create your standard game shell scenes.
- Jump To Capture Code Review
- Bonus Content
- Multi-Player Variations
- Single-Player Variations
- Conclusion
Instructors
Avatar is an adorable cartoon sketch of my wife. My 47th anniversary is this coming Sept 1, 2025!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
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