Behave! Solid
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Behave! Solid

11 behavioral patterns as comics

About the Book

A mnemonic approach never seen before! The book contains 11 chapters. It explores the behavioral design patterns of the GOF in a very accessible way.

In each chapter:

- A short story, which could be read by a child!

- Basic questions, to highlight the key elements of the comic strip

- An explanation of the analogy between the comics and the definition of the GOF

- An example of implementation in PHP A UML diagram using the pictures of the comics

- Answers to the children questions from a developer's point of view

- A UML diagram using the pictures of the comics

- Answers to the children questions from a developer's point of view

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    • PHP
    • Computers and Programming
    • Web Development
    • Software Architecture
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This book is a translation into English of Solid, tiens-toi bien ! which was originally written in French.

About the Authors

Vincent Laurier
Vincent LAURIER

PHP developer since 2009, Vincent Laurier works mainly with the Symfony framework. Former Math and Physics teacher, he values pedagogy and knowledge sharing. His first book "Behave! Solid", perfectly illustrates his effort to make all subjects more accessible. Code design, elegance and quality means a lot to him.

Olivier Etienne
Olivier ETIENNE

Olivier ETIENNE is a curious and passionate autodidact. Among other things like programming or music, drawing is a big part of his life, and has been since his childhood. Self-taught, he has made of Blender, Inkscape, and Gimp, its main open source arsenals. Today, his talent as an illustrator serves this educational project, which involves the skills he values the most.


Table of Contents

  • Preface
    • A word from the author
    • A word from the illustrator
  • About this book
    • Who is this book for?
    • Independent chapters
    • The children’s section
    • Implementation examples
    • UML diagrams
    • Answers for developers
  • About the author and the illustrator
  • Thanks to
  • Template method
    • “Gepetto does the show”
    • The analogy with the comic strip
    • Example of implementation
    • UML modeling
    • Answers for developers
    • Inversion of control
  • Iterator
    • “Inventory day”
    • The analogy with the comic strip
    • Example of implementation
    • UML modeling
    • Answers for developers
    • SPL iterators
  • Command
    • “Under the door of the dressing room”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
    • The MacroCommand
  • Interpreter
    • “Gepetto’s sign language”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
    • BNF and EBNF
  • Strategy
    • “No matter the accessory!”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
    • Null Object
  • Visitor
    • “Visiting the animal enclosures”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
    • Open-closed principle
  • Chain of responsibilities
    • “Who’s next?”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
  • Observer
    • “Torp is showing off …“
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
    • Dependency Inversion Principle
  • Mediator
    • “Gepetto coordinates the opening of the park”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
  • State
    • “The circus ring in all its states”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
  • Memento
    • “Photo shoot for Solid”
    • The analogy with the comic strip
    • Example of implementation
    • UML Modeling
    • Answers for developers
  • Appendices
    • The Hollywood principle
    • Iterator to filter on rewards
    • Example of implementation for the “Chain” expression
  • Bibliography

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