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Mini C++ Game Development Bundle

If you want to build real game systems—not just use engines—this bundle shows you how. Starting with the core architecture of a game engine and progressing into advanced C++ techniques for performance, optimization, and scalability, you’ll learn how modern game systems are actually designed and executed under real constraints.

Bought separately

$58.00

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$27.00

$57.00

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$57.00

Author earns

$45.60
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The following 2 books are included in this bundle...

These books have a total suggested price of $58.00. Get them now for only $27.00!
About

About

About the Bundle

This bundle provides a direct path into building high-performance game systems using C++. It starts with game engine foundations, covering core architecture, rendering pipelines, memory management, and system design. It then advances into optimization and scaling, focusing on performance tuning, efficient resource handling, and building systems that can handle real-world complexity.

Together, these volumes form a practical engineering framework for developing modern games at a low level, where control, speed, and system design matter. Designed for developers who want to move beyond surface-level tools, it delivers a clear progression from fundamentals to advanced performance engineering.

Books

About the Books

Advanced C++ Game Engine Systems

Design Patterns ECS, Scripting, and Networking in C++

Build Game Engines That Run Circles Around the Competition

Tired of “intro” books that never go deep?
This is the real C++ game engine playbook—packed with advanced systems, proven patterns, and hard-hitting techniques that separate hobby projects from professional-grade engines.

Inside you’ll discover:

  • Blazing-fast ECS frameworks that scale effortlessly
  • Lightning-quick scripting integration for flexible gameplay
  • Smooth animation systems and bulletproof scene management
  • Multiplayer networking with rock-solid sync and anti-cheat
  • Pro-level debugging & profiling to crush performance bottlenecks
  • Cross-platform deployment without the headaches

If you want to ship faster, scale bigger, and keep your players hooked, this is your edge.

Stop tinkering. Start building.
Your engine. Your rules. Your breakthrough.

From the Editor at Burst Books — Gareth Thomas

A Smarter Kind of Learning Has Arrived — Thinking on Its Own.

Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.

Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.

Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.

In this age of AI, leave the past behind and learn directly from tomorrow.

Game Engine Foundations With C++

A Practical Guide for Modern C++ Developers

Game Engine Foundations With C++: Build Professional-Grade Game Engines from Scratch

If you’re an experienced C++ developer looking to design, build, and optimize your own high-performance game engine, this is your blueprint.

Most books waste your time with beginner fluff. This one gets straight to the engineering. You’ll learn how to create your own modular, scalable, production-ready game engine—step-by-step—without filler or irrelevant toy examples.

Inside you’ll discover:

  • Engine Architecture That Scales – Learn the Entity-Component System, modular design, and proven game engine patterns.
  • Rendering Systems & Graphics Pipelines – From API setup (OpenGL, DirectX, Vulkan) to advanced rendering techniques like deferred shading, shadow mapping, and reflections.
  • Physics Integration – Implement Bullet, Box2D, or your own collision detection and rigid body dynamics.
  • Input & Event Handling – Cross-platform systems for keyboards, controllers, touchscreens, and custom mappings.
  • Audio Systems – Spatial and positional audio with real-time performance optimization.
  • Performance Engineering – Memory pooling, cache optimization, and multithreading strategies for real-time responsiveness.

What makes this book different:

  • Written exclusively for developers who already know C++.
  • Practical exercises that build components you can actually use.
  • Detailed infographics to make complex systems instantly clear.
  • Production-ready C++ sample code to adapt and extend in your own projects.

Whether you want to launch your own indie engine, stand out for AAA studio roles, or simply master the deep engineering behind modern games, Game Engine Foundations With C++ delivers the knowledge, patterns, and workflows you need.

Stop just using game engines—start building them. Scroll up and click Buy Now to begin.

From the Editor at Burst Books — Gareth Thomas

A Smarter Kind of Learning Has Arrived — Thinking on Its Own.

Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.

Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.

Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.

In this age of AI, leave the past behind and learn directly from tomorrow.

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