The Leanpub 60 Day 100% Happiness Guarantee
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
See full terms...

The GPU Programming & Architecture Super Bundle brings together five technical books covering modern GPU architecture, parallel computing, graphics and compute pipelines, GPU assembly programming, and low-level PTX and SASS development.
Bought separately
$155
Minimum price
$97.00
$147
About the Bundle
The GPU Programming & Architecture Super Bundle brings together five technical books covering modern GPU architecture, parallel computing, graphics and compute pipelines, GPU assembly programming, and low-level PTX and SASS development.
Designed for readers who already have a grounding in computing, programming, or computer architecture, the bundle goes deep into NVIDIA and AMD architectures, cores, memory systems, acceleration, parallel execution, assembly-level optimization, PTX, and SASS.
It is built for developers, engineers, researchers, and advanced students who want a rigorous understanding of how modern GPUs are designed, how they execute workloads, and how to program them close to the hardware.
About the Books
THIRD EDITION - now with pedagogy & color illustrations
GPU Parallel Computing: From Basics to Breakthroughs — A Technical Guide to GPU Programming
If you want to understand how modern GPUs work and how to use them effectively for high-performance workloads, this book provides the technical foundation required.
This book assumes no prior exposure to GPU internals; however, a working knowledge of electronics and general computer architecture is recommended.It is written for students, engineers, researchers, and data scientists who are new to GPU architecture and parallel programming and want a rigorous introduction before progressing into optimization and large-scale GPU systems.
If you are already an experienced CUDA performance engineer or low-level GPU architect seeking a specialized microarchitectural reference manual, this book is not positioned for that purpose.
What You Will Learn
Advanced Topics
The early chapters establish architectural clarity and programming fundamentals.
Later chapters address optimization strategies, scalability, and applied GPU workloads.
Who This Book Is For
This is a technical book. It builds understanding from architectural principles upward and focuses on performance-oriented reasoning rather than superficial overview.
Why This Book?
Many GPU resources either assume too much prior knowledge or remain overly abstract.This book emphasizes structured technical understanding:
Clear explanations. Practical code examples. Architectural context.
Modern GPU Architecture THIRD EDITION — Volume One
Graphics Pipeline Design and Hardware Implementation
Modern GPUs are the most complex and efficient parallel processors ever created—and this book shows you exactly how they work at the hardware level.
Unlike typical graphics or programming guides, this volume takes you inside the GPU itself:
how instructions flow through pipelines, how memory hierarchies sustain bandwidth, how shader cores and fixed-function units cooperate to render billions of pixels per second.
You’ll explore every major stage of the graphics pipeline in depth—geometry, rasterization, shading, texturing, and render output—all supported by clear mathematical models and synthesizable Verilog examples. This is not “theory for theory’s sake”; it’s engineering detail you can apply directly in design, simulation, or hardware verification.
By reading this book, you’ll gain:
Every chapter bridges concept and implementation, making it invaluable for anyone designing graphics hardware, studying computer architecture, or seeking mastery of parallel computation systems.
Dense, detailed, and unapologetically technical, this book is written for those who want to understand modern GPUs—not just use them.
⚠️ This isn’t entertainment. It’s engineering.
If that excites you, welcome aboard.
If it intimidates you, this book isn’t for you.
From the Editor at Burst Books — Gareth Thomas
A Smarter Kind of Learning Has Arrived — Thinking on Its Own.
Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.
Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.
Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.
In this age of AI, leave the past behind and learn directly from tomorrow.
Modern GPU Architecture THIRD EDITION — Volume Two
Graphics Pipeline Design and Hardware Implementation
Modern GPUs are the most complex and efficient parallel processors ever created—and this book shows you exactly how they work at the hardware level.
Unlike typical graphics or programming guides, this volume takes you inside the GPU itself:
how instructions flow through pipelines, how memory hierarchies sustain bandwidth, how shader cores and fixed-function units cooperate to render billions of pixels per second.
You’ll explore every major stage of the graphics pipeline in depth—geometry, rasterization, shading, texturing, and render output—all supported by clear mathematical models and synthesizable Verilog examples. This is not “theory for theory’s sake”; it’s engineering detail you can apply directly in design, simulation, or hardware verification.
By reading this book, you’ll gain:
Every chapter bridges concept and implementation, making it invaluable for anyone designing graphics hardware, studying computer architecture, or seeking mastery of parallel computation systems.
Dense, detailed, and unapologetically technical, this book is written for those who want to understand modern GPUs—not just use them.
⚠️ This isn’t entertainment. It’s engineering.
If that excites you, welcome aboard.
If it intimidates you, this book isn’t for you.
From the Editor at Burst Books — Gareth Thomas
A Smarter Kind of Learning Has Arrived — Thinking on Its Own.
Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.
Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.
Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.
In this age of AI, leave the past behind and learn directly from tomorrow.
THIRD EDITION
Uncover the fundamentals of GPU architecture and assembly programming with Advanced GPU Assembly Programming, a resource designed for enthusiasts and professionals who want to explore the intricate workings of modern GPUs. This book is not a step-by-step manual but a gateway to understanding GPU architecture and assembly programming at a foundational level. It’s ideal for readers who are ready to invest their own effort to experiment and grow their expertise.
What You’ll Gain:
1. Deep Insights into GPU Architecture
2. Foundations of Assembly Programming
3. Tools and Techniques
4. Future-Focused Knowledge
Who This Book is For:
What This Book is Not:
This is not a hands-on, step-by-step guide. Instead, it provides a conceptual framework and architectural insights to set readers on the right path. It encourages further exploration and learning through personal effort and experimentation.
Whether you’re a developer, researcher, or assembly enthusiast, Advanced GPU Assembly Programming will give you the knowledge needed to deeply understand GPU architecture and programming. Equip yourself with the foundational tools to explore, experiment, and achieve mastery in the fascinating world of GPU assembly.
Order your copy today and take your first step into the realm of GPU programming mastery!
UPDATE: This book now has a github repository with all source code samples, infographics, exercise manual and more.
Most CUDA programmers never see the real program their GPU actually runs.
They write CUDA C++. They launch kernels. They profile. They tune block sizes, adjust memory access, stare at Nsight reports, and hope the compiler has done what they think it has done.
But the truth is lower down.
The truth is in PTX. The truth is in SASS.
Mastering PTX and SASS is for CUDA programmers, GPU performance engineers, ML systems developers, compiler-minded programmers, and high-performance computing specialists who want to understand NVIDIA GPU execution below the source level.
This is not a beginner CUDA book.
It is for readers who already understand the basic GPU programming model and now want to inspect the layer where performance is really exposed: instruction streams, register allocation, memory transactions, predicate logic, compiler output, synchronization, tensor pipelines, and architecture-specific machine code.
Inside, you will learn how to:
The goal is not assembly for its own sake.
The goal is diagnosis.
The goal is control.
The goal is to look at a slow kernel and know whether the limiting factor is memory movement, instruction throughput, register pressure, tensor-pipeline starvation, branch behavior, synchronization overhead, launch cost, or compiler transformation.
Modern GPU performance is not won by writing code that merely runs.
It is won by understanding how the machine schedules work, moves data, allocates registers, forms instructions, hides latency, feeds tensor units, and exposes bottlenecks through measurable evidence.
This book is for you if you already write CUDA code and want to understand what happens after compilation.
If you are still learning what a thread block is or how kernels launch, start with an introductory CUDA book first.
But if you want to read below the source level, connect profiler symptoms to architectural causes, and move closer to the real hardware ceiling, Mastering PTX and SASS was written for you.
Correctness is only the beginning.
The real question is: how close can you get to the hardware ceiling?
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
See full terms...
We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.
(Yes, some authors have already earned much more than that on Leanpub.)
In fact, authors have earned over $15 million writing, publishing and selling on Leanpub.
Learn more about writing on Leanpub
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
Learn more about Leanpub's ebook formats and where to read them
You can use Leanpub to easily write, publish and sell in-progress and completed ebooks and online courses!
Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks.
Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. (Or, if you are producing your ebook your own way, you can even upload your own PDF and/or EPUB files and then publish with one click!) It really is that easy.