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Modern GPU Architecture and Programming Complete Bundle

The GPU Architecture and Programming Bundle brings together four advanced technical books that explore how modern GPUs are designed, programmed, and optimized for high-performance computing.

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About

About

About the Bundle

The GPU Architecture and Programming Bundle brings together four advanced technical books that explore how modern GPUs are designed, programmed, and optimized for high-performance computing.

This bundle provides a complete path from understanding GPU hardware architecture through to parallel programming and low-level assembly techniques used by professional engineers.

Inside the bundle you will learn:

  • How modern GPUs are structured internally, including execution pipelines, memory hierarchies, and scheduling systems
  • The principles behind massively parallel GPU computing and how to design high-performance algorithms
  • How CUDA and modern GPU programming models expose the hardware for scientific and engineering workloads
  • Low-level GPU assembly programming techniques used for performance-critical optimization

Books included in this bundle:

Modern GPU Architecture Second Edition — Volume One Modern GPU Architecture Second Edition — Volume Two GPU Parallel Computing Second Edition Advanced GPU Assembly Programming Second Edition

This collection is written for engineers, researchers, and advanced developers who want a deep technical understanding of GPU systems rather than surface-level tutorials.

All code samples and infographics from the books are available at the GitHub repository:

github.com/BurstBooksPublishing

Books

About the Books

GPU Parallel Computing

From Basics to Breakthroughs in GPU Programming

GPU Parallel Computing: From Basics to Breakthroughs — A Technical Guide to GPU ProgrammingIf you want to understand how modern GPUs work and how to use them effectively for high-performance workloads, this book provides the technical foundation required.This book assumes no prior exposure to GPU internals; however, a working knowledge of electronics and general computer architecture is recommended.It is written for students, engineers, researchers, and data scientists who are new to GPU architecture and parallel programming and want a rigorous introduction before progressing into optimization and large-scale GPU systems.If you are already an experienced CUDA performance engineer or low-level GPU architect seeking a specialized microarchitectural reference manual, this book is not positioned for that purpose.What You Will LearnGPU Architecture FundamentalsStreaming multiprocessors and SIMT executionWarp scheduling and instruction flowGPU memory hierarchy and bandwidth considerationsGPU Programming ModelsCUDA programming principlesOpenCL fundamentalsKernel structure and execution behaviorPerformance OptimizationMemory access patterns and coalescingWarp divergence and latency hidingOccupancy principles and kernel configurationReal-World ApplicationsScientific simulationsMachine learning workloadsGraphics and visualization pipelinesAdvanced TopicsMulti-GPU communicationTensor cores and mixed precisionProfiling, debugging, and performance analysisThe early chapters establish architectural clarity and programming fundamentals.Later chapters address optimization strategies, scalability, and applied GPU workloads.Who This Book Is ForStudents entering GPU computingEngineers transitioning into parallel architectureResearchers and data scientists adopting GPU accelerationThis is a technical book. It builds understanding from architectural principles upward and focuses on performance-oriented reasoning rather than superficial overview.Why This BookMany GPU resources either assume too much prior knowledge or remain overly abstract.This book emphasizes structured technical understanding:How GPUs execute threadsWhy performance bottlenecks occurHow architectural constraints shape resultsHow programming decisions map to hardware behaviorClear explanations.Practical code examples.Architectural context.Read more

Advanced GPU Assembly Programming Second Edition

A Technical Reference for NVIDIA and AMD Architectures

Uncover the fundamentals of GPU architecture and assembly programming with Advanced GPU Assembly Programming, a resource designed for enthusiasts and professionals who want to explore the intricate workings of modern GPUs. This book is not a step-by-step manual but a gateway to understanding GPU architecture and assembly programming at a foundational level. It’s ideal for readers who are ready to invest their own effort to experiment and grow their expertise.

What You’ll Gain:

1. Deep Insights into GPU Architecture
  • Explore the fundamental differences between GPUs and CPUs, with a focus on parallelism, memory hierarchies, and threading models.
  • Learn the principles underlying the instruction set architectures (ISAs) of NVIDIA and AMD GPUs.
2. Foundations of Assembly Programming
  • Delve into the mechanics of low-level GPU programming, including execution models, memory access optimization, and pipeline management.
  • Understand the core concepts of assembly programming while preparing to apply them with additional resources and practice.
3. Tools and Techniques
  • Get an overview of key debugging and profiling tools such as NVIDIA Nsight and AMD Radeon GPU Profiler.
  • Gain the contextual knowledge to optimize GPU performance through careful analysis and tuning.
4. Future-Focused Knowledge
  • Stay ahead of emerging trends in GPU technology, from next-generation architectures to AI-driven optimization tools.

Who This Book is For:

  • Assembly Enthusiasts: Those eager to understand GPUs at their core and explore low-level programming.
  • Developers and Engineers: Professionals optimizing GPU-driven systems in gaming, AI, and scientific computing.
  • Researchers and Students: Anyone seeking a foundational understanding of GPU architectures and programming approaches.

What This Book is Not:

This is not a hands-on, step-by-step guide. Instead, it provides a conceptual framework and architectural insights to set readers on the right path. It encourages further exploration and learning through personal effort and experimentation.

Whether you’re a developer, researcher, or assembly enthusiast, Advanced GPU Assembly Programming will give you the knowledge needed to deeply understand GPU architecture and programming. Equip yourself with the foundational tools to explore, experiment, and achieve mastery in the fascinating world of GPU assembly.

Order your copy today and take your first step into the realm of GPU programming mastery!

UPDATE: This book now has a github repository with all source code samples, infographics, exercise manual and more.

From the Editor at Burst Books — Gareth Thomas

A Smarter Kind of Learning Has Arrived — Thinking on Its Own.

Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.

Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.

Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.

In this age of AI, leave the past behind and learn directly from tomorrow.

Modern GPU Architecture Second Edition

Volume One Graphics Pipeline Design and Hardware Implementation

Modern GPU Architecture Second Edition — Volume One
Graphics Pipeline Design and Hardware Implementation

Modern GPUs are the most complex and efficient parallel processors ever created—and this book shows you exactly how they work at the hardware level.

Unlike typical graphics or programming guides, this volume takes you inside the GPU itself:
how instructions flow through pipelines, how memory hierarchies sustain bandwidth, how shader cores and fixed-function units cooperate to render billions of pixels per second.

You’ll explore every major stage of the graphics pipeline in depth—geometry, rasterization, shading, texturing, and render output—all supported by clear mathematical models and synthesizable Verilog examples. This is not “theory for theory’s sake”; it’s engineering detail you can apply directly in design, simulation, or hardware verification.

By reading this book, you’ll gain:

  • Architectural intuition — understand how throughput, latency, and bandwidth interact in real GPUs.
  • Practical RTL-level insight — see how each stage can be implemented with clean, synthesizable Verilog.
  • A foundation for advanced design — build the knowledge required for AI acceleration, compute architectures, or FPGA-based GPU prototyping.
  • Confidence to analyze real silicon — reason about performance, bottlenecks, and tradeoffs like a hardware architect.

Every chapter bridges concept and implementation, making it invaluable for anyone designing graphics hardware, studying computer architecture, or seeking mastery of parallel computation systems.

Dense, detailed, and unapologetically technical, this book is written for those who want to understand modern GPUs—not just use them.

⚠️ This isn’t entertainment. It’s engineering.
If that excites you, welcome aboard.
If it intimidates you, this book isn’t for you.

From the Editor at Burst Books — Gareth Thomas

A Smarter Kind of Learning Has Arrived — Thinking on Its Own.

Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.

Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.

Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.

In this age of AI, leave the past behind and learn directly from tomorrow.

Modern GPU Architecture Second Edition

Volume Two Compute Acceleration Tensor Cores, and Advanced Systems

Modern GPU Architecture Second Edition — Volume One
Graphics Pipeline Design and Hardware Implementation

Modern GPUs are the most complex and efficient parallel processors ever created—and this book shows you exactly how they work at the hardware level.

Unlike typical graphics or programming guides, this volume takes you inside the GPU itself:
how instructions flow through pipelines, how memory hierarchies sustain bandwidth, how shader cores and fixed-function units cooperate to render billions of pixels per second.

You’ll explore every major stage of the graphics pipeline in depth—geometry, rasterization, shading, texturing, and render output—all supported by clear mathematical models and synthesizable Verilog examples. This is not “theory for theory’s sake”; it’s engineering detail you can apply directly in design, simulation, or hardware verification.

By reading this book, you’ll gain:

  • Architectural intuition — understand how throughput, latency, and bandwidth interact in real GPUs.
  • Practical RTL-level insight — see how each stage can be implemented with clean, synthesizable Verilog.
  • A foundation for advanced design — build the knowledge required for AI acceleration, compute architectures, or FPGA-based GPU prototyping.
  • Confidence to analyze real silicon — reason about performance, bottlenecks, and tradeoffs like a hardware architect.

Every chapter bridges concept and implementation, making it invaluable for anyone designing graphics hardware, studying computer architecture, or seeking mastery of parallel computation systems.

Dense, detailed, and unapologetically technical, this book is written for those who want to understand modern GPUs—not just use them.

⚠️ This isn’t entertainment. It’s engineering.
If that excites you, welcome aboard.
If it intimidates you, this book isn’t for you.

From the Editor at Burst Books — Gareth Thomas

A Smarter Kind of Learning Has Arrived — Thinking on Its Own.

Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.

Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.

Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.

In this age of AI, leave the past behind and learn directly from tomorrow.

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