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$29.00
About the Book
If you've ever been driven crazy by C++ pointers, or tied in knots by the tangled web of Blueprint wires—well, congratulations. This book is for you.
This is a book about programming in Unreal Engine 5. But the reason I wrote it is simple: when I was learning UE myself, I found that the good stuff was scattered everywhere. The official docs are comprehensive, sure, but they read like an encyclopedia. Video tutorials are engaging, but hunting down a specific detail when you need it can be a real pain. So I thought: why not write a book that has both the skeleton of a solid structure and the flesh of hands‑on practice?
My hope is that by the time you finish reading, you won't just know how to click the right buttons—you'll start to understand why things are designed the way they are. After all, tools change, versions come and go, but the underlying way of thinking? That’s what will stay with you for the long haul.
About the Author
PhD. Lecturer at the School of Art and Design, Dalian Jiaotong University, China.
Research Field: Entertainment Computing: Machine Behavior, Game AI, NPC Agents, Game Data Mining, Player Experience Computing, Game Development Workflow Automation
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