


3 Books from the "Build Your Own X" series:Build Your Own Redis with C/C++Build Your Own Database From ScratchFrom Source Code To Machine Code

3 Books from the "Build Your Own X" series:Build Your Own Redis with C/C++Build Your Own Database From ScratchFrom Source Code To Machine Code

For all of our friends at Techmentor here a super bundle of learning just for you. Save over 1000 on our library.

For all of our friends at Techmentor here a super bundle of learning just for you. Save over 1000 on our library.

This reference bundle consists of revised, edited, cross-referenced, and thematically organized articles from the Software Diagnostics Institute and Software Diagnostics Library (former Crash Dump Analysis blog) about software diagnostics, root cause analysis, debugging, crash and hang dump analysis, software trace and log analysis written from...

This reference bundle consists of revised, edited, cross-referenced, and thematically organized articles from the Software Diagnostics Institute and Software Diagnostics Library (former Crash Dump Analysis blog) about software diagnostics, root cause analysis, debugging, crash and hang dump analysis, software trace and log analysis written from...

Providing insight and knowledge on choosing a CSP, building, deploying and maintaining secure cloud environments.

Providing insight and knowledge on choosing a CSP, building, deploying and maintaining secure cloud environments.

Providing architectural and engineering advice and implementation details on creating and deploying hardened Docker solutions to your secured Cloud environment.

Providing architectural and engineering advice and implementation details on creating and deploying hardened Docker solutions to your secured Cloud environment.

What's the Big Idea? The idea behind this book is to summarize the body of knowledge that already exists on multiplayer games but is not available in one single place. And quite a few of the issues discussed within this series (planned as three nine volumes ~300 pages each), while known in the industry, have not been published at all...

What's the Big Idea? The idea behind this book is to summarize the body of knowledge that already exists on multiplayer games but is not available in one single place. And quite a few of the issues discussed within this series (planned as three nine volumes ~300 pages each), while known in the industry, have not been published at all...
