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Category: "Computer Hardware"

Computer Hardware

  1. Engineering Sovereign Dark Mesh Networks

    Engineering Sovereign Dark Mesh Networks A technical engineering reference on decentralized, resilient and autonomous mesh communication infrastructure What happens when a network can no longer depend on centralized infrastructure?

  2. Mastering NVIDIA CUDA: Expert GPU Programming

    Mastering NVIDIA CUDA: Expert GPU Programming About the BookTo master NVIDIA CUDA at an expert level, you must discard the outdated notion of the GPU as a mere "parallel co-processor" and instead view it as a highly integrated, self-orchestrating compute fabric.

  3. Mastering Advanced Qiskit Quantum Computing

    Advanced IBM Quantum Computing and Qiskit Architecture: A Strategic Briefing Executive SummaryThe current landscape of quantum computing has shifted from a circuit-centric focus to a workload-centric ecosystem. The modern Qiskit architecture is designed to bridge the gap between idealized mathematical abstractions and the noisy, physical reality of IBM’s superconducting processors (such as the Eagle, Osprey, and Condor).

  4. Browser-to-Hardware Programming with the Web Serial API
    Browser-to-Hardware Programming with the Web Serial API
    An End-to-End Guide for Securing Industrial Control Systems and Mission-Critical Environments
    Steve Publications

    Bring the browser and the physical world together. Learn how to build secure, reliable JavaScript and TypeScript apps that communicate directly with real hardware. From serial terminals and sensor dashboards to test stations and device tools, this hands-on guide takes you from first connection to production-ready systems.

  5. FPGA Programming with Verilog
    FPGA Programming with Verilog
    A Complete Guide from Digital Logic to Real-World Designs
    Steve Publications

    Ready to turn Verilog code into real hardware? FPGA Programming with Verilog takes you from digital logic basics to complete FPGA designs, with practical examples, thorough testbenches and real-world projects covering communications, video, signal processing and system-on-chip design.

  6. SIMD Programming for Modern Software Engineers
    SIMD Programming for Modern Software Engineers
    From Fundamentals to Advanced Optimization
    Steve Publications

    SIMD can make software dramatically faster, but getting it right takes more than knowing a few intrinsics. This book shows you how vectorization really works, how to avoid costly mistakes and how to turn ordinary code into fast, production-ready software with techniques you can use again and again.

  7. Mastering the Vulkan API
    Mastering the Vulkan API
    A Practical Guide to Modern GPU Programming in C++
    Steve Publications

    Unlock the full power of modern GPU programming with Mastering the Vulkan API. This practical guide helps intermediate C++ developers build high-performance graphics and compute applications through clear explanations, hands-on examples, and production-inspired best practices.

  8. CUDA Programming from Scratch
    CUDA Programming from Scratch
    From First Principles to Production-Grade GPU Applications
    Steve Publications

    Learn CUDA programming from the ground up by understanding how GPUs really execute code. This book shows you how to write efficient kernels, optimize performance, and build high-performance applications for AI, scientific computing, image processing, and other demanding workloads on modern NVIDIA GPUs, including Blackwell.

  9. Assembly Under the Hood: Modern x64 Programming for Windows
    Assembly Under the Hood: Modern x64 Programming for Windows
    From Fundamentals to Advanced Techniques
    Steve Publications

    Discover how Windows software really works with a practical guide to modern x64 assembly. From core concepts to advanced optimization, reverse engineering, and low-level systems programming, this book equips you with the knowledge to write fast, secure, and efficient code.

  10. Build Your Own Operating System

    A working x86-64 kernel in 90 pages — bootloader, scheduler, FAT12 driver, window manager — all the way to a real PC.

  11. Arduino Programming Guide
    Arduino Programming Guide
    From First Blink to Connected Systems
    Steve Publications

    Whether you're new to Arduino or building more advanced projects, this book covers everything from basic electronics and C/C++ to sensors, robotics, IoT and cloud-connected applications. With clear explanations and hands-on projects, it's a practical guide you'll keep coming back to.

  12. IT Help Desk Technician Workbook

    Master the technical and soft skills you need to succeed as an IT Help Desk expert — complete with lessons, practice, and real examples.

  13. Cross-Compiler Construction for Embedded Systems
    Cross-Compiler Construction for Embedded Systems
    A Hands-On Guide with GCC, Clang, and Docker
    Abdollah Ebadi

    You have used a cross-compiler. But have you ever built one? This book takes you from first principles to a production-matched, containerised GCC and Clang toolchain — the hands-on deep-dive that the embedded Linux world has been missing.

  14. Xeno Zeronium M.2 Zen Guide Make M.2 Nvme SSD & M.2 Sata SSD More Faster plus More Stable Ver 3.0

    The history of M.2 SSDs traces back to the need for faster, smaller, and more efficient storage in modern computing. Originally known as the Next Generation Form Factor (NGFF), M.2 was introduced around 2012 by the SATA-IO and PCI-SIG groups to replace older interfaces like mSATA and mini-PCIe.

  15. Constraint-Based Design: An Unexpected Gateway to Understanding Modern LLM Architecture
    Constraint-Based Design: An Unexpected Gateway to Understanding Modern LLM Architecture
    The HPC Tradecraft Master Practitioner, Volume 3
    Edward W. Barnard

    A 1986 text adventure game written inside the Cray I/O Subsystem turns out to be architecturally isomorphic to modern transformer design. This capstone volume uses the playable game and its assembly language source as a case study in constraint-based design, including the bare metal thinking we stopped teaching around 1995.