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Modern GPU Architecture Second Edition
Volume One Graphics Pipeline Design and Hardware Implementation
Get a substantial free half-book edition of Modern GPU Architecture, Third Edition—a serious technical preview for readers who want to understand GPUs at the architectural level, not just use high-level APIs.
Community Edition
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Go beyond programming the GPU. Understand the architecture, execution model, memory systems, pipelines, and hardware that make modern GPU computing possible.
What's included in the Community Edition
- SIMT execution, warps, divergence, and scheduling
- NVIDIA SM, AMD CU, and Intel Xe-core architecture
- GPU memory hierarchy, caches, shared memory, and VRAM
- RTL, Verilog/SystemVerilog, pipelines, and digital design
- Graphics and compute pipeline architecture
- Rasterization, depth testing, and fragment processing
- Texture units, filtering, compression, and cache architecture
- GPU verification, testbenches, assertions, and regression testing
- PCIe, NVLink, CXL, and GPU interconnects
- Command processing, DMA engines, queues, and workload submission
About the Community Edition
Get a substantial free half-book edition of Modern GPU Architecture, Third Edition—a serious technical preview for readers who want to understand GPUs at the architectural level, not just use high-level APIs.
This edition goes deep into SIMT execution, warps and scheduling, NVIDIA SM / AMD CU / Intel Xe-core organization, memory hierarchy, RTL and digital design, graphics pipelines, rasterization, texture hardware, verification, interconnects, and command processing.
You are getting roughly half of the full book free—enough to see the depth, technical level, and quality before buying anything.
Enter your email to get immediate access. You will also receive occasional discount coupons, bundle offers, new-release deals, and special pricing on other advanced STEM and computing books from Burst Books.