From Lexers to LLVM: A Complete Guide to Language Implementation
Introduction: The Language Builder’s Journey
- Why Build a Language?
- Why Rust?
- What Is Rune?
- How This Book Is Structured
- What You Need to Know
- How to Use the Code
- A Note on Scope
- The Journey Ahead
Chapter 1: Why Build a Language? The Landscape and the Vision
- What Is a Programming Language, Really?
- The Rust Advantage for Language Implementation
- Survey of Existing Languages Built in Rust
- Designing Rune: Goals and Non-Goals
- Project Structure and Tooling Setup
- Chapter Summary
- Exercises
Chapter 2: Language Design Fundamentals
- Syntax Philosophy: Minimalism Versus Expressiveness
- Core Semantic Model
- Type System Design Choices
- Memory and Ownership Semantics
- The Standard Library Blueprint
- Chapter Summary
- Exercises
Chapter 3: Formal Grammars and Lexical Analysis
- Regular Expressions and Token Definitions
- Building the Lexer: State Machine Approach
- Error Recovery in Lexing
- Unicode and Source Encoding
- Lexer Benchmarks and Optimization
- Chapter Summary
- Exercises
Chapter 4: Recursive Descent Parsing
- Context-Free Grammars and Parse Trees
- AST Node Design in Rust
- Writing the Parser
- Expression Parsing and Operator Precedence
- Error Reporting with Source Spans
- Chapter Summary
- Exercises
Chapter 5: Advanced Parsing – Pratt Parsers and Parser Generators
- The Pratt Parser Algorithm
- Integrating Pratt Parsing into Rune
- Parser Generators in Rust: LALRPOP Deep Dive
- Nom and Combinator-Based Parsing
- Choosing Your Parser Strategy
- Chapter Summary
- Exercises
Chapter 6: Abstract Syntax Trees and Tree Transformations
- Arena Allocation for AST Nodes
- Desugaring Passes
- Tree-Walking Patterns
- Source Maps and Debug Information
- AST Serialization and Caching
- Chapter Summary
- Exercises
Chapter 7: Semantic Analysis and Symbol Tables
- Scope Chains and Symbol Resolution
- Building the Symbol Table
- Name Mangling and Uniqueness
- Semantic Error Detection
- Cross-Module Name Resolution
- Chapter Summary
- Exercises
Chapter 8: Type Systems and Type Checking
- Type Representation in Rust
- The Type Checker Architecture
- Type Inference with Unification
- Generics and Monomorphization
- Trait Resolution and Dispatch
- Chapter Summary
- Exercises
Chapter 9: Error Reporting and Recovery
- The Anatomy of a Good Error Message
- Building the Diagnostics Engine
- Parse Recovery Strategies
- Type Error Messages That Help
- Error Collection and Summarization
- Chapter Summary
- Exercises
Chapter 10: The Interpreter
- Evaluation Semantics
- Environment and Closure Implementation
- Built-in Functions and Foreign Function Interface
- Garbage Collection for the Interpreter
- REPL Implementation
- Chapter Summary
- Exercises
Chapter 11: Bytecode Virtual Machine
- Instruction Set Architecture Design
- Rune’s Instruction Set
- Code Generation from AST to Bytecode
- The VM Execution Engine
- Performance: Bytecode vs Tree Walking
- Chapter Summary
- Exercises
Chapter 12: Native Code Generation with LLVM
- LLVM Architecture Overview
- Inkwell: The Rust LLVM Binding
- Codegen for Expressions and Statements
- Optimization Passes
- Linking and Runtime Support
- Chapter Summary
- Exercises
Chapter 13: Memory Management Strategies
- Manual Memory Management Model
- Tracing Garbage Collection in Rust
- Region-Based Memory Management
- Ownership and Borrowing for Scripting Languages
- Memory Profiling and Debugging
- Chapter Summary
- Exercises
Chapter 14: Optimization Techniques
- Peephole Optimizations
- Data Flow Analysis
- Loop Optimizations
- Inline Caching and Monomorphization
- Profiling-Guided Optimization
- Chapter Summary
- Exercises
Chapter 15: Concurrency Model
- Threads vs Green Threads vs Actors
- Rune’s Concurrency Primitives
- Implementing Async/Await
- Shared-State Concurrency
- Parallel Compilation
- Chapter Summary
- Exercises
Chapter 16: Modules, Packages, and the Standard Library
- Module System Design
- Package Manager Architecture
- Building the Standard Library
- Foreign Function Interface
- Documentation System
- Chapter Summary
- Exercises
Chapter 17: Macros and Metaprogramming
- Macro Design Philosophy
- Token-Based Macros
- Hygienic Macro Implementation
- Compile-Time Evaluation
- Macro Debugging and Error Reporting
- Chapter Summary
- Exercises
Chapter 18: Tooling – Formatter, Linter, and Language Server
- Automatic Code Formatting
- Static Analysis Linter
- Language Server Protocol Implementation
- Debugger Architecture
- IDE Integration
- Chapter Summary
- Exercises
Chapter 19: Testing, Benchmarking, and Quality Assurance
- Test Infrastructure
- Property-Based Testing for Compilers
- Fuzzing the Parser and VM
- Performance Benchmarking
- Continuous Integration Pipeline
- Chapter Summary
- Exercises
Chapter 20: Packaging, Distribution, and Maintenance
- Cross-Platform Compilation
- Installer and Package Distribution
- Documentation Strategy
- Semantic Versioning for Languages
- Community and Ecosystem Building
- Chapter Summary