Inventing Reality
Inventing Reality
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Inventing Reality

Last updated on 2014-04-02

About the Book

Inventing Reality is a brief extended-essay that opens the reader up to a new way of thinking, one that invites you to be original and creative.

Through practical exercises using our everyday experiences, and through fields as diverse as computer programming and water-divining, Tom Graves presents a framework in which synchronicities become a meaningful part of the reader's creative life.

This book was ahead of its time when it was first published in 1986. It is still leading the field.

(A paperback edition of this book is available from Grey House at http://www.greyhouseinthewoods.org/inre.htm , priced at £7.95 / US$11.95)

About the Author

Tom Graves
Tom Graves

Tom Graves is probably best-known as a writer on subjects in the 'alternative' domains, such as dowsing (water-divining), earth-mysteries research and the relationship between science, technology and magic. Yet he has also done extensive research and writing on a wide range of other themes, including business-models, personal-development and gender-issues. The common theme in all of his work is explorations of how people learn new skills - the development of sensemaking, decision-making, judgement and awareness in discovering new capabilities for and of themselves.

For more information on Tom and his work, visit his personal website http://tomgraves.org or his more business-oriented weblog at http://weblog.tetradian.com . 

Table of Contents

  • Preface
    • Contents
    • Preface to the third edition (2006)
    • Acknowledgements
  • What’s in a word?
  • Is it just coincidence?
    • Working in the world
    • Programming
    • Dowsing
  • Can’t we explain this scientifically?
    • Points of view
    • Technology is not ‘applied science’
    • Explanations, explanations
  • The subtle art of insanity
    • The failure of logic
    • Beginner’s luck
    • Inventing reality
    • Changing the rules
  • Round the bend
    • Wandering through the labyrinth
  • The practical art of magic
    • A sense of vision
    • Introducing the guide
    • A world of archetypes
    • Getting unstuck
    • Inspired guesswork
    • The tool for the job
    • Building a toolkit
  • The joker in the pack
    • ‘Applied science’ – a technology without magic
    • Medical madness
    • Murphy’s Law
    • Mistaken magic
    • Nature has the last laugh
  • What’s the use?
  • Further reading
  • Appendix: Contacts

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