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AI Like You Have Never Seen Before
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Why Create Bragging Rights
- Secrets from Grade School
- Two Secrets
- Bragging Rights
- Keeping the Boredom Away
- The Impossible Challenge
- What Is Ahead For You
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Having a Conversation
- The Modern AI Breakthrough
- The Ping Pong Effect
- Visualizing the Ping Pong Effect
- Try This Right Now (5 minutes)
- What the Ping Pong Effect is NOT
- How to Guide the Conversation
- How To Use Physical Analogies
- The Train Wreck
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Same Skill Different Context
- Publisher Acceptance
- AI Collaboration
- Beyond Traditional Prompt Engineering
- The Competitive Edge in Practice
- Applied Systems Thinking
- Summary
- Questions for Reflection
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Familiar Techniques Applied Differently
- Universal Crossover Skills
- Whiteboard Discussion
- Human/AI Boundary
- Matched Expertise
- Identifying Specific Techniques For Your Use
- Competitive Edge Through Crossover Skills
- Summary
- Questions for Reflection
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Viewing Differently
- Kung Fu Flashback
- The Slinky
- The Time Travel Pattern
- The Competitive Edge of Multiple Perspectives
- Summary
- Questions for Reflection
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Example Bragging Rights
- Billy Mitchell and Miss Mitchell
- Interconnected Writing Projects
- Motivation: Tour Guide
- Oddly Relevant Choices
- The Missing Piece: My Failed Attempts
- The Method That Worked
- Model of Large Language Model
- Physical Information Organization
- Summary
- Questions for Reflection
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Missing the Forest for the Trees
- Road Versus Map
- Summary
- Questions for Reflection
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Local Memory Refresh
- Oil Exploration
- Joining Cray Research Software Division
- Modern Application of Old Technique
- Summary
- Questions for Reflection
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Why Create Bragging Rights
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Teenage Experience
- Cross Country
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Jolene’s Story
- Third Grade
- Teaching Versus Demonstrating
- The Beta
- Grand Teton
- Audition
- Experiential Education
- Standard of Judgment
- Summary
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The Mountain
- The Cliffhanger
- Preparation and Practice
- Guide Your Own Interest
- Alpine Start
- The Teenage Mountaineers
- Trip Leader
- Summary
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College Spring Break
- The Goal
- Practice Climb
- Crevasse Rescue Training
- Up the Mountain
- What Goes Up Must Come Down
- 40 Years… and Back
- Summary
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Planning, Preparation, and Practice
- Guiding Yourself
- Climbing Mount Rainier
- Planning and Preparation
- Visit the Park
- Physical Preparation
- Practice
- Keep Learning
- Transferring Perspective
- Summary
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Mastering the Craft
- Deliberate Practice
- Nathaniel Bowditch
- Navigation
- John Harrison
- Extending the Craft
- Summary
The Impossible Challenge Manual for Age 14 and Up, Even For Adults: How to accomplish what everyone says you can't
Book Three of "The Revolutionizers"
What if the “impossible” is simply something no one has shown you how to do yet? In this energetic and encouraging guide, Edward Barnard teaches teenagers, and adults willing to think like teenagers, how to take on challenges that others say can’t be done. From visualizing how AI really works to conquering mountains (literal and figurative), Barnard reveals two lifelong secrets: build skills through planning, preparation, and practice, and make the challenge fun. Packed with stories from grade school breakthroughs to supercomputer labs, this book shows you how to earn real bragging rights by doing the things others only talk about.
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About the Book
The Impossible Challenge Manual for Age 14 and Up is a guide for young people, and any adults ready to rediscover ambition, who want to accomplish what others insist can’t be done. Blending real teenage experiences with world‑class engineering stories, Edward Barnard shows how planning, preparation, practice, and a sense of fun turn “impossible” into “I did it.” Part I reveals how to understand and use AI in ways even experts rarely explain. Part II brings those lessons to life through sports, school, creativity, and personal growth. This is a practical, inspiring manual for building confidence, taking on big challenges, and earning your own bragging rights.
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About the Author
No Time to Be Beginners
What was it like to stand in the breach, with nobody else to take the decisions, and do-overs are too late? Margaret Hamilton, the first programmer hired for the Apollo project at MIT, explained:
Because software was a mystery, a black box, upper management gave us total freedom and trust. We had to find a way and we did. Looking back, we were the luckiest people in the world; there was no choice but to be pioneers; no time to be beginners.
During the Cold War when it was "nobody but us," our decisions and solutions were shaped by constraints. At Cray Research constraints and barriers pointed us to the best point of leverage. To remain the best in the world, we had no other option. But before considering leverage, we carefully identified and proved relevant capabilities. Those capabilities showed us what solutions might be plausible. We also found that if it wasn't fun, it probably was not worth doing.
This forced way of working, where responsibility could not be abstracted away, has been mostly lost to time.
My Role as Custodian of Lost Skills
I am bringing you those skills because they were never passed to the next generation. I created a primary source document showing what it was like: Nobody but Us: A History of Cray Research's Software and the Building of the World's Fastest Supercomputer. But I wrote a second primary source, reproducing the Cray Research skills for you right now, in 2026. The Wizard's Lens: Learn to Think Like AI is an apprenticeship drawing you in to experience, not merely read about, how we continuously "achieved the impossible" at Cray Research.
Those Cray Research skills did not begin with software, or even hardware. They began outdoors. Experiential education, with real risks and real consequences, has also been abstracted away. That is where judgement is formed. For this I wrote Surviving Spring Break on the Mountain: The Power of Experiential Education.
Pure Entertainment
If it isn't fun, it probably isn't worth doing. I continued practicing the most important debugging skill I know: spotting patterns and connections that others miss. I wrote Unexpected Histories to show you shifted perspectives, purely for entertainment, but showing real history that matters today. In each case, once you see it, you cannot "un-see" it.
Эдвард Барнард
Когда нет времени быть новичком
Каково это — стоять на переднем крае, когда больше некому принимать решения и на повторные попытки уже нет времени? Маргарет Хэмилтон, первый программист, нанятый для проекта Apollo в MIT, объясняла это так:
Поскольку программное обеспечение было загадкой, «чёрным ящиком», высшее руководство предоставило нам полную свободу и доверие. Мы должны были найти выход — и мы его нашли. Оглядываясь назад, можно сказать, что мы были самыми везучими людьми в мире: у нас не было выбора, кроме как быть первопроходцами; не было времени на ученичество.
Во времена холодной войны, когда всё сводилось к принципу «никто, кроме нас», наши решения и подходы формировались под давлением жёстких ограничений. В Cray Research именно ограничения и барьеры указывали нам на наиболее эффективную точку приложения усилий. У нас просто не было иного пути, кроме как стать лучшими в мире. Но прежде чем прилагать усилия, мы тщательно искали и проверяли соответствующие компетенции. Именно они показывали, какие решения вообще могут быть осуществимы. Мы также поняли: если дело не приносит удовольствия — вероятно, не стоит им заниматься.
Этот вынужденный стиль работы, при котором ответственность нельзя переложить на других, почти утрачен со временем.
Моя роль как хранителя утраченных навыков
Я передаю вам эти навыки, потому что они так и не были переданы следующему поколению. Я написал книгу воспоминаний о том, как это было на самом деле: Nobody but Us: A History of Cray Research's Software and the Building of the World's Fastest Supercomputer. («Только мы: история программного обеспечения Cray Research и создания самого быстрого суперкомпьютера в мире»). Но я написал и вторую книгу, возрождающую стиль мышления Cray Research для вас прямо сейчас, в 2026 году. The Wizard's Lens: Learn to Think Like AI («Линза волшебника: научитесь думать как ИИ») — это учебник, который погружает вас в атмосферу и дает опыт, а не просто рассказывает о том, как мы постоянно «достигали невозможного» в Cray Research.
Истоки подхода Cray Research лежат не в программном обеспечении и даже не в железе, а в холодной реальности жизни. Обучение через опыт, с реальными рисками и реальными последствиями, подвергнутое переосмыслению. Именно так формируется суждение. Об этом я написал книгу Surviving Spring Break on the Mountain: The Power of Experiential Education («Выжить на весенних каникулах в горах: сила обучения через опыт»).
Чистое развлечение
Если это не приносит удовольствия — вероятно, этим не стоит заниматься. Я продолжал практиковать самый важный навык профессионального отладчика, который знаю: замечать закономерности и связи, которые другие упускают. Я написал Unexpected Histories («Неожиданные истории»), чтобы показать вам смещенные перспективы — исключительно ради развлечения, но опираясь на реальную историю, которая имеет значение и сегодня. В любом случае, увидев это однажды, вы уже не сможете «развидеть» увиденное.

Episode 317
An Interview with Edward W. Barnard
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