Build, Think, & Create with Raspberry Pi in the Classroom

Build, Think, & Create with Raspberry Pi in the Classroom

Michael C. Renne
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Table of Contents

Introduction›

  • Introduction
  • Creative Commons
  • The Maker Movement in Education
  • Chapter 1 - A Very Brief History
  • Chapter 2 - Where to Start?
    • Raspberry Pi as a Desktop Computer
    • Models
    • Anatomy of the Raspberry Pi
    • Accessories
    • Purchasing
  • Chapter 3 - Setting Up the Raspberry Pi
    • Network/internet access
    • Minimum Requirements
    • Setting Up Your Raspberry Pi
    • Now What?
  • Chapter 4 - Command-line with the Terminal
    • Terminal
    • Linux/Raspbian Commands
    • Conquer the Command Line
  • Chapter 5 - Coding with the Raspberry Pi
    • Computational Thinking
    • Programming Choices
  • Chapter 6 - Beginner Projects
    • Standards, Curriculum, Objectives … Oh My!
    • Project #1 - Sweet Shop Reaction Game
    • Project #2 - Burping Jelly Baby
  • Chapter 7 - Physical Computing with Raspberry Pi
    • What is Physical Computing?
    • Physical Computing w/ Scratch
    • Physical Computing w/ Python
  • Chapter 8 - Minecraft: Pi Edition
    • Project # 1 - Getting Started with Minecraft Pi
    • Project # 2 - Whac-a-Block Game
  • Chapter 9 - Curriculum Connections
    • A Model for Maker Education
    • Constructionism
    • From Theory to Practice
    • Instructional Design Philosophy
    • Classroom Projects
  • Chapter 10 - Going Further
    • Internet of Things (IoT) - Connect the Raspberry Pi to the World!
    • Google Coder - A simple way to make “web stuff” on Raspberry Pi
    • PiNet - Centralized user accounts and file storage for the classroom
    • Resources to Explore
    • Closing Thoughts
  • Appendix A - Headless Mode via SSH and VNC
  • Glossary

Notes›

    Build, Think, & Create with Raspberry Pi in the Classroom/