Memory Thinking for C & C++ Windows Diagnostics
$49.00
Minimum price
$49.00
Suggested price

Memory Thinking for C & C++ Windows Diagnostics

Slides with Descriptions and Source Code Illustrations, Second Edition

About the Book

Solid C and C++ knowledge is a must to fully understand Windows diagnostic artifacts such as memory dumps and do diagnostic, forensic, and root cause analysis beyond listing stack traces, DLL, and driver information. This full-color reference book is a part of the Accelerated C & C++ for Windows Diagnostics training course organized by Software Diagnostics Services. The text contains slides, brief notes highlighting particular points, and illustrative source code fragments. The second edition added 45 Visual Studio projects with more than 5,500 lines of code. The book's detailed Table of Contents makes the usual Index redundant. We hope this reference is helpful for the following audiences:

  • C and C++ developers who want to deepen their knowledge
  • Software engineers developing and maintaining products on Windows platforms
  • Technical support, escalation, DevSecOps, cloud and site reliability engineers dealing with complex software issues
  • Quality assurance engineers who test software on Windows platforms
  • Security and vulnerability researchers, reverse engineers, malware and memory forensics analysts
  • Share this book

  • Categories

    • C and C++
    • Computer Security
    • Refactoring
    • Software Engineering
  • Feedback

    Email the Author(s)

About the Author

Dmitry Vostokov
Dmitry Vostokov

Dmitry Vostokov is an internationally recognized expert, speaker, educator, scientist, inventor, and author. He is the founder of pattern-oriented software diagnostics, forensics, and prognostics discipline (Systematic Software Diagnostics), and Software Diagnostics Institute. Vostokov has also authored more than 50 books on software diagnostics, anomaly detection and analysis, software and memory forensics, root cause analysis and problem solving, memory dump analysis, debugging, software trace and log analysis, reverse engineering and malware analysis. He has more than 25 years of experience in software architecture, design, development and maintenance in a variety of industries including leadership, technical and people management roles. Dmitry also founded Syndromatix, Anolog.io, BriteTrace, DiaThings, Logtellect, OpenTask Iterative and Incremental Publishing, Software Diagnostics Technology and Services (former Memory Dump Analysis Services), and Software Prognostics. In his spare time, he presents various topics on Debugging TV and explores Software Narratology, its further development as Narratology of Things and Diagnostics of Things (DoT), Software Pathology, and Quantum Software Diagnostics. His current areas of interest are theoretical software diagnostics and its mathematical and computer science foundations, application of formal logic, artificial intelligence, machine learning and data mining to diagnostics and anomaly detection, software diagnostics engineering and diagnostics-driven development, diagnostics workflow and interaction. Recent interest areas also include cloud native computing, security, automation, functional programming, applications of category theory to software diagnostics, development and big data, and diagnostics of artificial intelligence.

Bundles that include this book

$98.00
Bought separately
$66.00
Bundle Price

Table of Contents

Preface 10

About the Author 11

Introduction 12

Original Training Course Name 12

Prerequisites 12

Training Goals 13

Training Principles 13

Schedule 14

Training Idea 14

Version 2.0 Idea 15

General C & C++ Aspects 15

What We Do Not Cover 17

Windows C & C++ Aspects 17

Why C & C++? 18

Which C & C++? 19

My History of C & C++ 19

C and C++ Mastery Process 20

Thought Process 21

Philosophy of Pointers 21

Pointer 22

Pointer Dereference 22

One to Many 23

Many to One 23

Many to One Dereference 24

Invalid Pointer 24

Invalid Pointer Dereference 25

Wild (Dangling) Pointer 25

Pointer to Pointer 26

Pointer to Pointer Dereference 26

Naming Pointers and Entities 27

Names as Pointer Content 27

Pointers as Entities 28

Pointer Code Examples 29

Warning 30

Pointer 30

* Placement Style 32

Pointer Dereference 32

One to Many 34

Memory Leak 35

Many to One 37

Many to One Dereference 39

Invalid Pointer 40

Invalid Pointer Dereference 42

Wild (Dangling) Pointer 43

Pointer to Pointer 45

Pointer to Pointer Dereference 47

Undefined Behavior 48

Memory and Pointers 49

Mental Exercise 50

Debugger Memory Layout 50

Memory Dereference Layout 51

Names as Addresses 51

Addresses and Entities 52

Addresses and Structures 52

Pointers to Structures 53

Arrays 53

Arrays and Pointers to Arrays 54

Strings and Pointers to Strings 55

Basic Types 57

ASCII Characters and Pointers 58

Bytes and Pointers 59

Wide Characters and Pointers 60

Integers 61

Long Integers 62

Little-Endian System 63

Short Integers 64

Long Long Integers 65

Signed and Unsigned Integers 66

Fixed Size Integers 67

Booleans 68

Bytes 69

Size 70

Alignment (C11) 71

Alignment (C++11) 72

LLP64 73

Nothing and Anything 74

Automatic Type Inference 75

Entity Conversion 76

Pointer Conversion (C-Style) 77

Pointer Conversion (C++) 78

Numeric Promotion/Conversion 79

Numeric Conversion 80

Incompatible Types 81

Forcing 82

Uniting 83

Structures, Classes, and Objects 85

Structures 86

Access Level 87

Classes and Objects 88

Structures and Classes 89

Pointer to Structure 90

Pointer to Structure Dereference 91

One to Many 92

Memory Leak 94

Many Pointers to One Structure 96

Many to One Dereference 97

Invalid Pointer to Structure 99

Invalid Pointer Dereference 101

Wild (Dangling) Pointer 102

Pointer to Pointer to Structure 105

Pointer to Pointer Dereference 106

Memory and Structures 108

Addresses and Structures 109

Structure Field Access 110

Pointers to Structures 112

Pointers to Structure Fields 113

Structure Inheritance 116

Structure Slicing 117

Inheritance Access Level 118

Structures and Classes II 119

Internal Structure Alignment 120

Static Structure Fields 121

Uniform Initialization 123

Old Initialization Ways 124

New Way {} 125

Uniform Structure Initialization 126

Static Field Initialization 128

Macros, Types, and Synonyms 129

Macros 130

Old Way 131

New Way 132

Enumerations 133

Old Way 134

New Way 135

Memory Storage 137

Overview 138

Memory Regions 138

Dynamic Virtual Memory 139

Static Memory 139

Stack Memory 140

Thread Stack Frames 140

Local Variable Value Lifecycle 141

Scope 142

Stack Allocation Pitfalls 143

Explicit Local Allocation 145

Heap Memory 146

Dynamic Allocation (C-style) 147

Dynamic Allocation (C++) 147

Memory Expressions 148

Memory Operators 148

Local Pointers (Manual) 151

In-place Allocation 152

Useful WinDbg Commands 153

Source Code Organisation` 154

Logical Layer (Translation Units) 155

Physical Layer (Source Files) 155

Inter-TU Sharing 156

Classic Static TU Isolation 156

Namespace TU Isolation 157

Declaration and Definition 157

TU Definition Conflicts 158

Fine-grained TU Scope Isolation 159

Conceptual Layer (Design) 160

Incomplete Types 160

References 163

Type& vs. Type* 164

Values 165

Value Categories 166

Constant Values 167

Constant Expressions 168

Functions 169

Macro Functions 170

constexpr Functions 171

Pointers to Functions 172

Function Pointer Types 173

Reading Declarations 174

Structure Function Fields 175

Structure Methods 176

Structure Methods (Inlined) 177

Structure Methods (Inheritance) 178

Structure Virtual Methods 179

Structure Pure Virtual Methods 182

Structure as Interface 184

Function Structure 186

Structure Constructors 187

Structure Converting Constructors 188

Structure Delegating Constructors 189

Structure Member Initialization 191

Structure Copy Constructor 192

Copy vs. Move Semantics 193

Structure Move Constructors 193

Structure Copy Assignment 195

Structure Move Assignment 196

Structure Destructor 198

Structure Destructor Hierarchy 199

Structure Virtual Destructor 200

Structure Member Destruction 202

Destructor as a Method 203

Structure Default Operations 204

Structure Deleted Operations 205

Conversion Operators 207

Parameters by Value 208

Parameters by Pointer/Reference 210

Parameters by Ptr/Ref to Const 212

Parameters by Ref to Rvalue 214

Possible Mistake 215

Function Overloading 215

Default Arguments 216

Variadic Functions 217

Immutable Objects 218

Static Structure Functions 219

Lambdas 220

x64 CPU Registers 220

Instructions and Registers 221

Memory and Stack Addressing 221

Memory Cell Sizes 222

Memory Load Instructions 222

Memory Store Instructions 223

Flow Instructions 223

Function Parameters 224

Struct Function Parameters 224

this 225

Function Objects vs. Lambdas 226

Captures and Closures 227

Lambdas as Parameters 228

Lambda Parameter Optimization 229

Lambdas as Unnamed Functions 230

std::function Lambda Parameters 231

auto Lambda Parameters 232

Lambdas as Return Values 233

Virtual Function Call 234

VTBL Memory Layout 235

VPTR and Struct Memory Layout 235

Templates: A Planck-length Introduction 237

Why Templates? 238

Reusability 238

Types of Templates 239

Types of Template Parameters 240

Type Safety 241

Flexibility 242

Metafunctions 243

Variadic Templates 244

Iterators as Pointers 245

Containers 246

Iterators 246

Constant Iterators 247

Pointers as Iterators 248

Algorithms 249

Memory Ownership 251

Pointers as Owners 252

Problems with Pointer Owners 252

Smart Pointers 253

Basic Design 254

Unique Pointers 254

Handles as Unique Pointers 255

Shared Pointers 256

RAII 258

RAII Definition 259

RAII Advantages 259

Handle RAII 260

Threads and Synchronization 262

Threads in C/C++ 263

Threads in C++ Proper 264

Synchronization Problems 265

Synchronization Solution 266

Memory-safe C++ Development 267

URSS Principle 267

Resources 268

C and C++ 268

Reading Windows-based Code 269

Windows (C and C++) 270

Training (Windows C and C++) 271

The Leanpub 60 Day 100% Happiness Guarantee

Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.

Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.

You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!

So, there's no reason not to click the Add to Cart button, is there?

See full terms...

Earn $8 on a $10 Purchase, and $16 on a $20 Purchase

We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.

(Yes, some authors have already earned much more than that on Leanpub.)

In fact, authors have earnedover $14 millionwriting, publishing and selling on Leanpub.

Learn more about writing on Leanpub

Free Updates. DRM Free.

If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).

Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.

Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.

Learn more about Leanpub's ebook formats and where to read them

Write and Publish on Leanpub

You can use Leanpub to easily write, publish and sell in-progress and completed ebooks and online courses!

Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks.

Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. (Or, if you are producing your ebook your own way, you can even upload your own PDF and/or EPUB files and then publish with one click!) It really is that easy.

Learn more about writing on Leanpub