Memory Thinking for C & C++ Linux Diagnostics
$49.00
Minimum price
$49.00
Suggested price

Memory Thinking for C & C++ Linux Diagnostics

Slides with Descriptions and Source Code Illustrations, Second Edition

About the Book

Solid C and C++ knowledge is a must to fully understand Linux diagnostic artifacts such as core memory dumps and do diagnostic, forensic, and root cause analysis beyond listing backtraces. This full-color reference book is a part of the Accelerated C & C++ for Linux Diagnostics training course organized by Software Diagnostics Services. The text contains slides, brief notes highlighting particular points, and source code illustrations. In addition to new topics, the second edition adds 45 projects with more than 5,500 lines of code. The book's detailed Table of Contents makes the usual Index redundant. We hope this reference is helpful for the following audiences:

  • C and C++ developers who want to deepen their knowledge
  • Software engineers developing and maintaining products on Linux platforms
  • Technical support, escalation, DevSecOps, cloud and site reliability engineers dealing with complex software issues
  • Quality assurance engineers who test software on Linux platforms
  • Security and vulnerability researchers, reverse engineers, malware and memory forensics analysts
  • Share this book

  • Categories

    • C and C++
    • Computer Security
    • Refactoring
    • Software Engineering
  • Feedback

    Email the Author(s)

About the Author

Dmitry Vostokov
Dmitry Vostokov

Dmitry Vostokov is an internationally recognized expert, speaker, educator, scientist, inventor, and author. He is the founder of pattern-oriented software diagnostics, forensics, and prognostics discipline (Systematic Software Diagnostics), and Software Diagnostics Institute. Vostokov has also authored more than 50 books on software diagnostics, anomaly detection and analysis, software and memory forensics, root cause analysis and problem solving, memory dump analysis, debugging, software trace and log analysis, reverse engineering and malware analysis. He has more than 25 years of experience in software architecture, design, development and maintenance in a variety of industries including leadership, technical and people management roles. Dmitry also founded Syndromatix, Anolog.io, BriteTrace, DiaThings, Logtellect, OpenTask Iterative and Incremental Publishing, Software Diagnostics Technology and Services (former Memory Dump Analysis Services), and Software Prognostics. In his spare time, he presents various topics on Debugging TV and explores Software Narratology, its further development as Narratology of Things and Diagnostics of Things (DoT), Software Pathology, and Quantum Software Diagnostics. His current areas of interest are theoretical software diagnostics and its mathematical and computer science foundations, application of formal logic, artificial intelligence, machine learning and data mining to diagnostics and anomaly detection, software diagnostics engineering and diagnostics-driven development, diagnostics workflow and interaction. Recent interest areas also include cloud native computing, security, automation, functional programming, applications of category theory to software diagnostics, development and big data, and diagnostics of artificial intelligence.

Bundles that include this book

$98.00
Bought separately
$66.00
Bundle Price

Table of Contents

Preface 11

About the Author 12

Introduction 13

Original Training Course Name 13

Prerequisites 13

Training Goals 14

Training Principles 14

Schedule 15

Training Idea 15

Version 2.0 Idea 16

General C & C++ Aspects 16

What We Do Not Cover 18

Linux C & C++ Aspects 18

Why C & C++? 19

Which C & C++? 20

My History of C & C++ 20

C and C++ Mastery Process 21

Thought Process 22

Philosophy of Pointers 23

Pointer 23

Pointer Dereference 24

One to Many 24

Many to One 25

Many to One Dereference 25

Invalid Pointer 26

Invalid Pointer Dereference 26

Wild (Dangling) Pointer 27

Pointer to Pointer 27

Pointer to Pointer Dereference 28

Naming Pointers and Entities 28

Names as Pointer Content 29

Pointers as Entities 29

Pointer Code Examples 30

Warning 31

Pointer 31

* Placement Style 33

Pointer Dereference 33

One to Many 35

Memory Leak 36

Many to One 38

Many to One Dereference 40

Invalid Pointer 41

Invalid Pointer Dereference 43

Wild (Dangling) Pointer 44

Pointer to Pointer 46

Pointer to Pointer Dereference 48

Undefined Behavior 49

Appendix 50

Memory and Pointers 51

Mental Exercise 52

Debugger Memory Layout 52

Memory Dereference Layout 53

Names as Addresses 53

Addresses and Entities 54

Addresses and Structures 54

Pointers to Structures 55

Arrays 55

Arrays and Pointers to Arrays 56

Strings and Pointers to Strings 57

Appendix 59

Basic Types 60

ASCII Characters and Pointers 61

Bytes and Pointers 62

Wide Characters and Pointers 63

Integers 64

Little-Endian System 65

Short Integers 66

Long and Long Long Integers 67

Signed and Unsigned Integers 68

Fixed Size Integers 69

Booleans 70

Bytes 71

Alignment (C11) 72

Alignment (C++11) 73

Size 74

LP64 75

Nothing and Anything 76

Automatic Type Inference 77

Appendix 78

Entity Conversion 80

Pointer Conversion (C-Style) 81

Pointer Conversion (C++) 82

Numeric Promotion/Conversion 83

Numeric Conversion 84

Incompatible Types 85

Forcing 86

Uniting 87

Appendix 89

Structures, Classes, and Objects 90

Structures 91

Access Level 92

Reading/Writing Private Fields 93

Classes and Objects 94

Structures and Classes 95

Pointer to Structure 96

Pointer to Structure Dereference 97

One to Many 98

Memory Leak 100

Many Pointers to One Structure 102

Many to One Dereference 103

Invalid Pointer to Structure 105

Invalid Pointer Dereference 107

Wild (Dangling) Pointer 108

Pointer to Pointer to Structure 111

Pointer to Pointer Dereference 112

Appendix 114

Memory and Structures 116

Addresses and Structures 117

Structure Field Access 118

Pointers to Structures 120

Pointers to Structure Fields 121

Structure Inheritance 124

Structure Slicing 125

Inheritance Access Level 127

Structures and Classes II 128

Reading/Writing Private Base 129

Internal Structure Alignment 130

Static Structure Fields 131

Appendix 132

Uniform Initialization 134

Old Initialization Ways 135

New Way {} 136

Uniform Structure Initialization 137

Static Field Initialization 139

Macros, Types, and Synonyms 140

Macros 141

Old Way 142

New Way 143

Enumerations 144

Old Way 145

New Way 146

Appendix 147

Memory Storage 148

Overview 149

Memory Regions 149

Dynamic Virtual Memory 150

Static Memory 150

Stack Memory 151

Thread Stack Frames 151

Local Variable Value Lifecycle 152

Scope 154

Stack Allocation Pitfalls 155

Explicit Local Allocation 156

Heap Memory 157

Dynamic Allocation (C-style) 158

Dynamic Allocation (C++) 158

Memory Expressions 159

Memory Operators 159

Local Pointers (Manual) 162

In-place Allocation 163

Useful GDB Commands 164

Appendix 165

Source Code Organisation 166

Logical Layer (Translation Units) 167

Physical Layer (Source Files) 167

Inter-TU Sharing 168

Classic Static TU Isolation 168

Namespace TU Isolation 169

Declaration and Definition 169

TU Definition Conflicts 170

Fine-grained TU Scope Isolation 171

Conceptual Layer (Design) 172

Incomplete Types 172

References 175

Type& vs. Type* 176

Values 177

Value Categories 178

Constant Values 179

Constant Expressions 181

Functions 182

Macro Functions 183

constexpr Functions 184

Pointers to Functions 185

Function Pointer Types 186

Reading Declarations 187

Structure Function Fields 188

Structure Methods 189

Structure Methods (Inlined) 190

Structure Methods (Inheritance) 191

Structure Virtual Methods 192

Structure Pure Virtual Methods 195

Structure as Interface 197

Function Structure 199

Structure Constructors 200

Structure Converting Constructors 201

Structure Delegating Constructors 202

Structure Member Initialization 204

Structure Copy Constructor 205

Copy vs. Move Semantics 206

Structure Move Constructors 207

Structure Copy Assignment 208

Structure Move Assignment 210

Structure Destructor 212

Structure Destructor Hierarchy 213

Structure Virtual Destructor 214

Structure Member Destruction 216

Destructor as a Method 217

Structure Default Operations 218

Structure Deleted Operations 219

Conversion Operators 221

Parameters by Value 222

Parameters by Pointer/Reference 224

Parameters by Ptr/Ref to Const 226

Parameters by Ref to Rvalue 228

Possible Mistake 229

Function Overloading 229

Default Arguments 230

Variadic Functions 231

Immutable Objects 232

Static Structure Functions 233

Lambdas 234

x64 CPU Registers 234

x64 Instructions and Registers 235

x64 Memory and Stack Addressing 235

x64 Memory Load Instructions 236

x64 Memory Store Instructions 236

x64 Flow Instructions 237

x64 Function Parameters 237

x64 Struct Function Parameters 238

A64 CPU Registers 238

A64 Instructions and Registers 239

A64 Memory and Stack Addressing 239

A64 Memory Load Instructions 240

A64 Memory Store Instructions 240

A64 Flow Instructions 241

A64 Function Parameters 241

A64 Struct Function Parameters 242

this 243

Function Objects vs. Lambdas 244

A64 Lambda Example 245

Captures and Closures 245

A64 Captures Examples 246

Lambdas as Parameters 247

A64 Lambda Parameter Example 248

Lambda Parameter Optimization 248

A64 Optimization Example 249

Lambdas as Unnamed Functions 250

std::function Lambda Parameters 251

auto Lambda Parameters 252

Lambdas as Return Values 253

Appendix 254

Virtual Function Call 257

VTBL Memory Layout 258

VPTR and Struct Memory Layout 258

Templates: A Planck-length Introduction 260

Why Templates? 261

Reusability 261

Types of Templates 262

Types of Template Parameters 263

Type Safety 264

Flexibility 265

Metafunctions 266

Variadic Templates 267

Iterators as Pointers 268

Containers 269

Iterators 269

Constant Iterators 270

Pointers as Iterators 271

Algorithms 272

Memory Ownership 274

Pointers as Owners 275

Problems with Pointer Owners 275

Smart Pointers 276

Basic Design 277

Unique Pointers 277

Descriptors as Unique Pointers 278

Shared Pointers 279

RAII 281

RAII Definition 282

RAII Advantages 282

File Descriptor RAII 283

Threads and Synchronization 285

Threads in C/C++ 286

Threads in C++ Proper 287

Synchronization Problems 288

Synchronization Solution 289

Memory-safe C++ Development 290

URSS Principle 290

Resources 291

C and C++ 291

Training (Linux C and C++) 292

The Leanpub 60 Day 100% Happiness Guarantee

Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.

Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.

You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!

So, there's no reason not to click the Add to Cart button, is there?

See full terms...

Earn $8 on a $10 Purchase, and $16 on a $20 Purchase

We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.

(Yes, some authors have already earned much more than that on Leanpub.)

In fact, authors have earnedover $13 millionwriting, publishing and selling on Leanpub.

Learn more about writing on Leanpub

Free Updates. DRM Free.

If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).

Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.

Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.

Learn more about Leanpub's ebook formats and where to read them

Write and Publish on Leanpub

You can use Leanpub to easily write, publish and sell in-progress and completed ebooks and online courses!

Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks.

Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. (Or, if you are producing your ebook your own way, you can even upload your own PDF and/or EPUB files and then publish with one click!) It really is that easy.

Learn more about writing on Leanpub