BUILDING 3D Tic-Tac-Toe with Blazor
Description
BUILDING 3D Tic-Tac-Toe with Blazor
About the Book
A practical Blazor architecture book disguised as a game project. Building 3D Tic-Tac-Toe with Blazor is a practical, project-driven guide to modern Blazor development using .NET 10 and C# 14. Rather than teaching isolated concepts, the book walks readers through building a complete interactive application step by step—from core game logic and win detection to UI architecture, state management, dynamic layouts, serialization, database persistence, AI gameplay, and a full 3D interface. Along the way, it introduces real-world development practices, modern platform features, responsive design, testing, and architectural decisions that apply far beyond games. The result is a hands-on learning experience that helps developers understand not just how Blazor works, but how to use it to build polished, production-style web applications.
About the Author
Harvey Myers IV (@HarveyMyersIv) Harvey Myers IV is a software developer with more than four decades of experience building business software, solving production problems, and adapting to wave after wave of platform change. His work has ranged from early systems with tight memory and hardware constraints to modern .NET applications built for clarity, maintainability, and long-term usefulness. In this book, he brings that long-view perspective to Blazor development, using a 3D Tic-Tac-Toe project to teach architecture, state management, persistence, and interactive UI design in a practical way. The project may be a game, but the lessons are meant for real software.
