Build Your Own RPG Dungeon Crawler in Python
Description
Welcome to the Leanpub Launch video for Build Your Own RPG Dungeon Crawler in Python: A Complete Roguelike Tutorial https://leanpub.com/thepythonroguelike by Mike Gold! 0:00 Mike Gold introduces himself and his background in software engineering and consulting 0:49 Overview of the book and what it covers 1:40 The surprising origins of roguelike games and Mike's first encounter with Moria on VAX machines 2:27 What roguelike games are: ASCII graphics, dungeon crawlers, and titles like Hack and NetHack 3:18 How combat works in a roguelike: stripping an attack down to a dice roll and a number to subtract 4:04 How the book teaches map building by starting with all walls and expanding from there 4:51 Permadeath explained: why losing your character permanently makes every decision matter 5:39 The resurgence of roguelikes with games like Hades, Dead Cells, and Slay the Spire 6:25 Core roguelike features: procedural generation, turn-based play, grid movement, and simple presentation 7:12 Who the book is for: nostalgic players, hobbyists, and Python learners About the Book Remember the first time a giant rat killed you in a dungeon you never saw coming? There's a reason roguelikes have survived forty years of gaming trends, outlasted entire console generations, and inspired some of the biggest indie hits of the last decade. Procedural dungeons that never repeat. Monsters that hunt you. Loot worth dying for. And permadeath that makes every single decision matter. Now you can build one yourself, from scratch, in Python. The Python RogueLike takes you from a blank screen to a fully playable roguelike in nine focused chapters. No game engine required. No assets to buy. Just Python, your terminal, and a dungeon that tries to kill you in a different way every single time you run it. You will build a procedurally generated map that is never the same twice, monsters with genuine AI that hunt you through the corridors, a turn-based combat system with real stakes, loot that changes how you play, multi-level dungeons that get nastier the deeper you go, and permadeath that finally gives your decisions some teeth. Along the way you will actually understand every line of code, because this book explains the reasoning behind each decision, not just the syntax. Whether you played Moria on a beige box in 1983 or you just want to ship something you can hand to a friend and say "I built this," this is the book that gets you there. The dungeon is waiting. How deep can you go? About the Author I have been developing software for over 20 years and worked as a consultant in the banking, manufacturing, healthcare, finance, and military industries. I am a former Microsoft MVP and have a background in Electrical Engineering. I've contributed over 200 articles on .NET/C# technology and have lately been working fullstack with .NET Core and ReactJS Follow the author here! https://x.com/msgold2011 Thank you for watching, please like and leave a comment, we'd love to hear from you! Please Subscribe and Follow! YouTube: https://www.youtube.com/leanpub X: https://x.com/leanpub Instagram: https://www.instagram.com/leanpub Facebook: https://www.facebook.com/leanpub Create Your Own Leanpub Book! You can create your own book anytime here: https://leanpub.com/create/book Here's the tutorial showing how to write and publish a Leanpub book in your browser (it's free!): http://help.leanpub.com/en/articles/2932527-getting-started-writing-a-book-in-the-web-browser-writing-mode If you're a Leanpub author and you'd like to submit your own Launch video for us to publish, or if you'd like to record a Launch video with Len, please go here: https://leanpub.com/launch. #books #leanpublishing #selfpublishing #leanpub #writing #python #gamedevelopment #roguelike #Python #dungeoncrawler #gamedev #proceduralgenerationration
