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a Game Design and Technical Design Document
Since Flash plugin will become obsolete in 2020 per Adobe, it time for all Flash game developers to move off Flash of and onto one of the notably best HTML5/JavaScript gaming engines. The new edition of this game design document will show the methods into Flash Development.
Phaser Game Starter Kit Collection
About the Book
This Game Design and Technical Design Documents reveal the inner works of a 22-year old game development studio. This book reveals marketing success, distribution channels critical for your efforts in general game development. Taking you by hand from initial game design concepts to programming a Jigsaw Puzzle game in ECMA-262 javascript (ActionScript v2 and v3 both on the timeline or externally resourced) until the release of a complete Flash Actionscript game is accomplished. Business analysis on various game distribution channels shows the games success in "the wild".
This 46-page game design and technical design documents have an additional 150 pages of ECMA-262 (ActionScript/ JavaScript) source code in a separate annex package. Designed especially for indie game developers who desire business management processes and pipeline game management. This book is also useful to experienced JavaScript programmers who want to migrate their portfolio from flash games into HTML5 or mobile app games. This book guides you to the creation of a jigsaw puzzle game based on our popular puzzle mechanics series on Renown Games (http://www.renown-games.com).
The Book Annex comes with:
By the end of the book, you will have a complete game template made by you, project management technics, marketing knowledge and the business savvy to extend your creation.
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About the Author
Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
Also by the Author
Phaser III Game Starter Kit Collection
Making Multiplayer Online Games
Phaser III Game Prototyping
Phaser Game Prototyping
Phaser Game Design Workbook
Voice of Foreign Exchange™
Phaser Game Starter Kit Collection
Making "Headless" Multiplayer Games
Building "Role Playing" Browser Games
Code-less Game Design Workshop
Making RPG Browser Games
Voice of Foreign Exchange™ Expert Advisors
Making Puzzle Browser Games
Building Combat Engines for Browser Games
Making Memory Matching Browser Games
Building "Hidden Objects" Browser Games
Headless HTML5 Game Design
Kiwi Game Design Workbook
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