Technical Documentation through Agile Collaboration
Technical Documentation through Agile Collaboration
About the Bundle
Four great books on how to create and improve technical documentation and communication using agile principles and practices: Games, play, communication, and team collaboration. Everything you need to market and support tech software products to your customers.
The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. With plenty of ideas, suggestions, and practical cases on Agile Self-assessments, this book will help you to apply assessments and support teams and organizations to self-improve. Comes with complimentary agile coaching cards - contact Ben Linders (*).
An Agile Playbook for Technical Communicators is for Technical Communicators and anyone new to Agile. It uncovers what Agile is and it’s benefits. It explores Agile concepts, workflows and how to succeed through team collaboration. It reveals how documenting in Agile differs from Waterfalls; and what is the role of the Agile Technical Communicator is, plus how to add value in a team.
What if you could communicate about the work your team does, as fast as the work itself happens? What if you could make busy people pay attention to the progress your team is making, without overloading them with too much detail? What if organisations could communicate more like humans do? The Agile Comms Handbook has the answers.
Learn how to avoid the team collaboration nightmare scenario. Find out how to apply the professional skills that make working with others easier. Gain insights applicable to writing reports, staging an event, or developing software, plus many other aspects of life. Read all about it in 101+ Ideas to Improve Team Collaboration
Complimentary agile coaching cards (*)
To play the exercises described in The Agile Self-Assessment Game, you are entitled to a free deck of 195 agile coaching cards (in PDF format). Please contact Ben Linders to request a copy of these cards!
The Agile Self-assessment Game
An Agile Coaching Tool for Improving the Agility of Your Teams and Organization
- Also available on Amazon in Paperback at amazon.com/9492119161
- Also available in Spanish: El Juego de Autoevaluación Ágil
The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to reflect on their own team interworking, discover how agile they are and decide what they can do to increase their agility to deliver more value to their customers and stakeholders.
This is the first book specifically about Agile Self-assessments. In this book, Ben Linders explains what self-assessments are and why you would do them, and explore how to do them using the Agile Self-assessment Game. He's also sharing experience stories from people who played the game.
This book is based on his experience as a developer, tester, team leader, project manager, quality manager, process manager, consultant, coach, trainer, and adviser in Agile, Lean, Quality and Continuous Improvement. It takes a deep dive into self-assessments, viewing them from different perspectives and provides ideas, suggestions, practices, and experiences that will help you to do effective agile self-assessments with your teams.
The book is aimed at Scrum masters, agile coaches, consultants leading agile transformations, developers and testers, project managers, line managers, and CxOs; basically for anyone who is looking for an effective way to help their agile teams improve and to increase the agility of their organization.
To play the game described in the book, please buy a package that includes the cards. Currently available are:
- Agile Self-assessment Game - English edition: The book (in English) with 52 basic Agile cards and expansions packs for Scrum (39 cards), Kanban (52 cards), DevOps (26 cards) and Business Agility (26 cards). Total of 195 English cards!
- Juego Autoevaluación Ágil - Spanish edition: The book (in English) with 52 basic Agile cards in Spanish and expansions packs in Spanish for Scrum (39 cards), Kanban (52 cards), DevOps (26 cards) and Business Agility (26 cards). Total of 195 Spanish cards!
- Agilní sebehodnotící hra - Czech edition: The book (in English) with 52 basic Agile cards in Czech and expansions packs in Czech for Scrum (39 cards), Kanban (52 cards), DevOps (26 cards) and Business Agility (26 cards). Total of 195 Czech cards!
- Gra Agile Self-Assessment - Polish edition: The book (in English) with 52 basic Agile cards in Polish and expansions packs in Polish for Scrum (39 cards), Kanban (52 cards), DevOps (26 cards) and Business Agility (26 cards). Total of 195 Polish cards!
- Agile Zelfevaluatie Kaarten - Dutch edition: The book (in English) with 52 basic Agile cards in Dutch and expansions packs in Dutch for Scrum (39 cards), Kanban (52 cards), DevOps (26 cards), and Business Agility (26 cards). Total of 195 Dutch cards!
- Jeu de cartes d’autoévaluation Agile - French edition: The book (in English) with 52 basic Agile cards in French. Total of 52 French cards!
Additional cards can be bought in the Agile Games webshop.
More information can be found on the Agile Self-assessment Game website.
11 reader testimonials
An Agile Playbook for Technical Communicators
A Guide for Technical Communicators Working with Agile Teams
With the ever-growing demand for highly skilled professionals to work in cross-functional teams, it can be difficult navigating the workflow of Agile alone, as Technical Communicators often are. In this book we will explore what you need to know about Agile and highlight the benefits of adopting Agile in your everyday work life.
From being more effective when working with your team, to aligning your technical communication deliverables with your team’s sprint goals. Along the way we will explore how technical communication can open doors into a wide range of opportunities.
The book will also cover Agile best practices along with my own first-hand insights.
In An Agile Playbook for Technical Communicators, you will learn about the following:
- What Agile is, and the benefits of using it. Along with the pain points that may arise from time to time.
- The basic concepts of Agile.
- Features of a typical Agile workflow.
- How cross-functional teams work in Agile.
- How product and user documentation in Agile differs from the documents required by traditional methods.
- What the Agile Technical Communicator’s role is in Agile.
- Plus, tips on adding value as an “Agile” Technical Communicator.
What if you are not a Technical Communicator or Documentation Specialist?
As the Table of Contents shows, this book does cover many core Agile concepts that anyone new to Agile will find valuable when working with Agile Teams.
The agile comms handbook - revised edition
How to clearly, creatively work in the open
Agile comms is a set of techniques to help teams communicate clearly and creatively about work in progress.
It helps you communicate faster and more flexibly, adjusting what you say to changing circumstances.
It helps you use a human tone of voice, and a little creative flair, to get your point across to busy people.
“This book will set you and your comms team free.”
-- Georgina Goode, NASA JPL
“This is fantastic. Full of smart and useful advice.”
101+ Ideas to Improve Team Collaboration
Students often fear the unhappy team collaboration in our work. The team where no one cooperates, and only a few people do the real work, as the work of others is always of poor quality. There are solutions to these challenges.
Some students also worry about what happens if the team messes up the work. They fear that they might do it 'wrong', at poor quality, or are too slow to finish. The person here has many options to ensure that it is 'done correctly', at the right level of quality, and is done on time. They can get feedback early by prioritising the work, which is organised in 'slices'. They can show others the finished 'slices' to confirm that it is done to the right standard. By prioritising it, they also ensure that it is done on time.
Other students worry that the team lacks the skills required to do the work. They fear that learning new skills will take too long, and cause issues. The team can do a number of things to resolve this. They can do all work either in pairs, or with everyone together so that no one is left to learn on their own. This means everyone always has someone to ask for help, and they all upskill each other as they learn their new skills. In addition, the team can set aside time to learn together, and to then use that knowledge to do small pieces of the work as tests for what they need to know how to do for their collaboration.
Another big worry is that just one or two people do the work and carry the others. Usually students fear the people, who they're working with might let them down as the team was put together by someone else, so there is no trust between the team members. This can be resolved in a number of ways. The team can draft an agreement on how they will do the work together, and how they will let each other know if they're not doing what's expected, and what the consequences will be if they situation continues. The team can also do their work in small slices so that they establish trust and a work pattern. Lastly, the team can do some social things together so that they learn more about each other, which helps to build trust.
These suggestions will help you avoid the nightmare scenarios of team collaboration, so that you can move towards a dream experience.
Simply begin with these ideas and then add more where you see opportunities. The book offers over 101 more ideas to help you work better with others.
The book is broken into ten chapters that will guide you towards better team collaborations. Find out how you might use a team charter to agree on how you'll do the work as a team before you start. Explore how you know that you're colleagues are doing their work, and that it will be ready on time. Get tips on how you can remove risk from your work from the start, so that you sleep better at night.
Ten Categories of Team Collaboration
1. Why bother to collaborate?
2. Who's on the team?
3. How do we work together?
4. How do we talk to each other?
5. How do we stay in touch?
6. How do we know how much work there is to do?
7. How do we decide what order to do the work?
8. How do remove risk from our work?
9. How do we pull the work together?
10. How do we review what we did?
A key part of the book is a focus on the many aspects of team collaboration, which should be put in place before you start your work together. These also help you work more smoothly together. With them in place, all of your work should go smoother.
Use the book to suit your context, and apply more ideas where they seem suitable. You can start to apply the ideas with your current collaborations, and also use them when you start new ones.
The book is now complete.
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