Description
Timeline
- Playable Track
- Control Track
- Activation Track
DynamicBone
- Root
- Update Rate
- Update Mode
- Damping
- Elasticity(弹性)
- Stiffness
- Inert
- Colliders
Spine
- Spine.Unity.SkeletonAnimation
- Track
- TrackEntry
- Spine.Animation
- Spine.AnimationState
- 材质
- Spine的模型、mesh、贴图结构
- 分层和排序
- Spine模型的大小
- 水平翻转 or 垂直翻转
- 作为UI时注意导入应使用SkeletonGraphic,否则添加到UI层不正常
- Spine.Unity.SkeletonGraphic